Forum Discussion
103 Replies
- The difference is in some of the meshes they do look exactly the same mesh. A recolor is a simple recoloring of the parts of a texture. A retexture is actually retexturing something so it may have a similar shape but look very different. Such as the short skirts pictured. I'm sorry but that looks like the same skirt mesh to me. Since I know how to do this in TS2 (not tried to make cc for TS4) I can see too many similarities to say these are all new created meshes. Since I know how to alter an existing mesh to slightly be higher at the waist and or change the shape slightly (jacket with top underneath) I'm not exactly sure Maxis built these meshes from scratch. A few flicks on an existing mesh and viola you have a different look. But you can also achieve this simply by retexturing some things without ever touching the mesh shape. Perhaps I should have asked if you don't mind paying for retextures since now you know the difference of that and a recolor.
"Cinebar;c-17824935" wrote:
The difference is in some of the meshes they do look exactly the same mesh. A recolor is a simple recoloring of the parts of a texture. A retexture is actually retexturing something so it may have a similar shape but look very different. Such as the short skirts pictured. I'm sorry but that looks like the same skirt mesh to me. Since I know how to do this in TS2 (not tried to make cc for TS4) I can see too many similarities to say these are all new created meshes. Since I know how to alter an existing mesh to slightly be higher at the waist and or change the shape slightly (jacket with top underneath) I'm not exactly sure Maxis built these meshes from scratch. A few flicks on an existing mesh and viola you have a different look. But you can also achieve this simply by retexturing some things without ever touching the mesh shape. Perhaps I should have asked if you don't mind paying for retextures since now you know the difference of that and a recolor.
I mean most games don't make everything from scratch. They have base modest and if they have good mesh that they can use they will.
Not sure did you look those pics but but they are so different, not only by lenght. That needs a bit more than just few clicks. Note that these are 3d clothes and sims 2 clothes were mostly 2d. So even if they did retuxturing, they have changed every part of that mesh.- CAPTAIN_NXR75 years agoLegend
"SimmerGeorge;c-17824820" wrote:
"CAPTAIN_NXR7;c-17824626" wrote:
This is how folks just jump on the band wagon and blindly agree with everything that’s being said on social media without taking the time to look at the specifics.
When the majority says these clothes are recolors then it must be so. Let’s complain along.
@CAPTAIN_NXR7 I don't think they are recolors by definition but people do call them that because of the incerdible similarity to each other. They are not only similar styles, they are the same outfit with some changes.
The problem is if you take the meshes from previous packs and make slight alterations, sorry but you are not doing much work if you're gonna charge 5$ for it.
People can go ahead and play "find the differences" with these to prove the point that they are not recolours by definition. But thing is, the clothes share so similar meshes, it makes you wonder how much work they put into them to charge 5$ per copy.
I find it hilarious that people even have to compare the clothes to find the differences, that's how similar these are.
@SimmerGeorge
Casually using a term for something that it is not is no way to start a conversation though. This is how misunderstandings happen. “Oh we just call it that way. Let’s just call a turkey a chicken, shall we? They’re similar, right? And they both end up on my plate (or not).”
That’s just not good enough. Because folks actually believe these are just recolors: An existing mesh that has been re-textured or simply painted over, thus very little work is involved. Photoshop Paintbucket Fill stuff. Click, click, done. (Which is not what “recoloring” is but it is perceived that way.)
I’d be surprised if the team did not use a simple template mesh ( Pants. Tops) and re-model and sculpt it based on reference images that they collected. I can see from the comparison that the folds and details of these outfits are completely different. At a glance they look similar (because sport outfit ) however... they’re not. But it doesn’t matter because folks have already made up their minds about it. And I hope those who have invested in the kit can enjoy it regardless. No worries. ?? "CAPTAIN_NXR7;c-17824951" wrote:
"SimmerGeorge;c-17824820" wrote:
"CAPTAIN_NXR7;c-17824626" wrote:
This is how folks just jump on the band wagon and blindly agree with everything that’s being said on social media without taking the time to look at the specifics.
When the majority says these clothes are recolors then it must be so. Let’s complain along.
@CAPTAIN_NXR7 I don't think they are recolors by definition but people do call them that because of the incerdible similarity to each other. They are not only similar styles, they are the same outfit with some changes.
The problem is if you take the meshes from previous packs and make slight alterations, sorry but you are not doing much work if you're gonna charge 5$ for it.
People can go ahead and play "find the differences" with these to prove the point that they are not recolours by definition. But thing is, the clothes share so similar meshes, it makes you wonder how much work they put into them to charge 5$ per copy.
I find it hilarious that people even have to compare the clothes to find the differences, that's how similar these are.
@SimmerGeorge
Casually using a term for something that it is not is no way to start a conversation though. This is how misunderstandings happen. “Oh we just call it that way. Let’s just call a turkey a chicken, shall we? They’re similar, right? And they both end up on my plate (or not).”
That’s just not good enough. Because folks actually believe these are just recolors: An existing mesh that has been re-textured or simply painted over, thus very little work is involved. Photoshop Paintbucket Fill stuff. Click, click, done. (Which is not what “recoloring” is but it is perceived that way.)
I’d be surprised if the team did not use a simple template mesh ( Pants. Tops) and re-model and sculpt it based on reference images that they collected. I can see from the comparison that the folds and details of these outfits are completely different. At a glance they look similar (because sport outfit ) however... they’re not. But it doesn’t matter because folks have already made up their minds about it. And I hope those who have invested in the kit can enjoy it regardless. No worries. ??
Why not open the mesh and find out? I think you would change your mind about many of the clothes in TS4. ETA: Folds in TS2 are not caused or on the mesh, it's in the texture. Created by the texture. You can use one mesh to make a thousand different looking skirts etc. Folds or no folds etc. It's in the texture. I see reused meshes in TS4 all the time when I look at the clothes you guys get in packs."Cinebar;c-17824955" wrote:
"CAPTAIN_NXR7;c-17824951" wrote:
"SimmerGeorge;c-17824820" wrote:
"CAPTAIN_NXR7;c-17824626" wrote:
This is how folks just jump on the band wagon and blindly agree with everything that’s being said on social media without taking the time to look at the specifics.
When the majority says these clothes are recolors then it must be so. Let’s complain along.
@CAPTAIN_NXR7 I don't think they are recolors by definition but people do call them that because of the incerdible similarity to each other. They are not only similar styles, they are the same outfit with some changes.
The problem is if you take the meshes from previous packs and make slight alterations, sorry but you are not doing much work if you're gonna charge 5$ for it.
People can go ahead and play "find the differences" with these to prove the point that they are not recolours by definition. But thing is, the clothes share so similar meshes, it makes you wonder how much work they put into them to charge 5$ per copy.
I find it hilarious that people even have to compare the clothes to find the differences, that's how similar these are.
@SimmerGeorge
Casually using a term for something that it is not is no way to start a conversation though. This is how misunderstandings happen. “Oh we just call it that way. Let’s just call a turkey a chicken, shall we? They’re similar, right? And they both end up on my plate (or not).”
That’s just not good enough. Because folks actually believe these are just recolors: An existing mesh that has been re-textured or simply painted over, thus very little work is involved. Photoshop Paintbucket Fill stuff. Click, click, done. (Which is not what “recoloring” is but it is perceived that way.)
I’d be surprised if the team did not use a simple template mesh ( Pants. Tops) and re-model and sculpt it based on reference images that they collected. I can see from the comparison that the folds and details of these outfits are completely different. At a glance they look similar (because sport outfit ) however... they’re not. But it doesn’t matter because folks have already made up their minds about it. And I hope those who have invested in the kit can enjoy it regardless. No worries. ??
Why not open the mesh and find out? I think you would change your mind about many of the clothes in TS4.
Yes there is some recolors like t shirts from my little pet stuff. But we talked about these.
https://twitter.com/thegrimcookies/status/1367010950033760258?s=20- Netzspannung5 years agoSeasoned Ace
"Cinebar;c-17824955" wrote:
"CAPTAIN_NXR7;c-17824951" wrote:
"SimmerGeorge;c-17824820" wrote:
"CAPTAIN_NXR7;c-17824626" wrote:
This is how folks just jump on the band wagon and blindly agree with everything that’s being said on social media without taking the time to look at the specifics.
When the majority says these clothes are recolors then it must be so. Let’s complain along.
@CAPTAIN_NXR7 I don't think they are recolors by definition but people do call them that because of the incerdible similarity to each other. They are not only similar styles, they are the same outfit with some changes.
The problem is if you take the meshes from previous packs and make slight alterations, sorry but you are not doing much work if you're gonna charge 5$ for it.
People can go ahead and play "find the differences" with these to prove the point that they are not recolours by definition. But thing is, the clothes share so similar meshes, it makes you wonder how much work they put into them to charge 5$ per copy.
I find it hilarious that people even have to compare the clothes to find the differences, that's how similar these are.
@SimmerGeorge
Casually using a term for something that it is not is no way to start a conversation though. This is how misunderstandings happen. “Oh we just call it that way. Let’s just call a turkey a chicken, shall we? They’re similar, right? And they both end up on my plate (or not).”
That’s just not good enough. Because folks actually believe these are just recolors: An existing mesh that has been re-textured or simply painted over, thus very little work is involved. Photoshop Paintbucket Fill stuff. Click, click, done. (Which is not what “recoloring” is but it is perceived that way.)
I’d be surprised if the team did not use a simple template mesh ( Pants. Tops) and re-model and sculpt it based on reference images that they collected. I can see from the comparison that the folds and details of these outfits are completely different. At a glance they look similar (because sport outfit ) however... they’re not. But it doesn’t matter because folks have already made up their minds about it. And I hope those who have invested in the kit can enjoy it regardless. No worries. ??
Why not open the mesh and find out? I think you would change your mind about many of the clothes in TS4. ETA: Folds in TS2 are not caused or on the mesh, it's in the texture. Created by the texture. You can use one mesh to make a thousand different looking skirts etc. Folds or no folds etc. It's in the texture. I see reused meshes in TS4 all the time when I look at the clothes you guys get in packs.
And yet when someone like Grimcookies - who actually creates CC for TS4 - shows and explains that the meshes are not the same, his opinion doesn't matter. Since some people apparently don't care to look at his tweet, he wrote "None of these items are the same. They all have significant differences in-game that make that obvious." - SimmerGeorge5 years agoSeasoned Ace
"Netzspannung;c-17824961" wrote:
"Cinebar;c-17824955" wrote:
"CAPTAIN_NXR7;c-17824951" wrote:
"SimmerGeorge;c-17824820" wrote:
"CAPTAIN_NXR7;c-17824626" wrote:
This is how folks just jump on the band wagon and blindly agree with everything that’s being said on social media without taking the time to look at the specifics.
When the majority says these clothes are recolors then it must be so. Let’s complain along.
@CAPTAIN_NXR7 I don't think they are recolors by definition but people do call them that because of the incerdible similarity to each other. They are not only similar styles, they are the same outfit with some changes.
The problem is if you take the meshes from previous packs and make slight alterations, sorry but you are not doing much work if you're gonna charge 5$ for it.
People can go ahead and play "find the differences" with these to prove the point that they are not recolours by definition. But thing is, the clothes share so similar meshes, it makes you wonder how much work they put into them to charge 5$ per copy.
I find it hilarious that people even have to compare the clothes to find the differences, that's how similar these are.
@SimmerGeorge
Casually using a term for something that it is not is no way to start a conversation though. This is how misunderstandings happen. “Oh we just call it that way. Let’s just call a turkey a chicken, shall we? They’re similar, right? And they both end up on my plate (or not).”
That’s just not good enough. Because folks actually believe these are just recolors: An existing mesh that has been re-textured or simply painted over, thus very little work is involved. Photoshop Paintbucket Fill stuff. Click, click, done. (Which is not what “recoloring” is but it is perceived that way.)
I’d be surprised if the team did not use a simple template mesh ( Pants. Tops) and re-model and sculpt it based on reference images that they collected. I can see from the comparison that the folds and details of these outfits are completely different. At a glance they look similar (because sport outfit ) however... they’re not. But it doesn’t matter because folks have already made up their minds about it. And I hope those who have invested in the kit can enjoy it regardless. No worries. ??
Why not open the mesh and find out? I think you would change your mind about many of the clothes in TS4. ETA: Folds in TS2 are not caused or on the mesh, it's in the texture. Created by the texture. You can use one mesh to make a thousand different looking skirts etc. Folds or no folds etc. It's in the texture. I see reused meshes in TS4 all the time when I look at the clothes you guys get in packs.
And yet when someone like Grimcookies - who actually creates CC for TS4 - shows and explains that the meshes are not the same, his opinion doesn't matter. Since some people apparently don't care to look at his tweet, he wrote "None of these items are the same. They all have significant differences in-game that make that obvious."
@Netzspannung Grimcookis is an EA gamechanger. And there are tons of people who have made CC and claim the meshes are new but are slightly modified to be different, cause why would they even recreate the jacket with the crop top when they already have the mesh they can use as a fountation. Same for the pants. Pants in the Sims 4 seem to all use the same fountation. It's that pant above the ankle we keep getting again and again.
At this point it's his word against someone else's word, nobody knows for sure yet the clothes in this kit are at least suspicious. "SimmerGeorge;c-17824965" wrote:
"Netzspannung;c-17824961" wrote:
"Cinebar;c-17824955" wrote:
"CAPTAIN_NXR7;c-17824951" wrote:
"SimmerGeorge;c-17824820" wrote:
"CAPTAIN_NXR7;c-17824626" wrote:
This is how folks just jump on the band wagon and blindly agree with everything that’s being said on social media without taking the time to look at the specifics.
When the majority says these clothes are recolors then it must be so. Let’s complain along.
@CAPTAIN_NXR7 I don't think they are recolors by definition but people do call them that because of the incerdible similarity to each other. They are not only similar styles, they are the same outfit with some changes.
The problem is if you take the meshes from previous packs and make slight alterations, sorry but you are not doing much work if you're gonna charge 5$ for it.
People can go ahead and play "find the differences" with these to prove the point that they are not recolours by definition. But thing is, the clothes share so similar meshes, it makes you wonder how much work they put into them to charge 5$ per copy.
I find it hilarious that people even have to compare the clothes to find the differences, that's how similar these are.
@SimmerGeorge
Casually using a term for something that it is not is no way to start a conversation though. This is how misunderstandings happen. “Oh we just call it that way. Let’s just call a turkey a chicken, shall we? They’re similar, right? And they both end up on my plate (or not).”
That’s just not good enough. Because folks actually believe these are just recolors: An existing mesh that has been re-textured or simply painted over, thus very little work is involved. Photoshop Paintbucket Fill stuff. Click, click, done. (Which is not what “recoloring” is but it is perceived that way.)
I’d be surprised if the team did not use a simple template mesh ( Pants. Tops) and re-model and sculpt it based on reference images that they collected. I can see from the comparison that the folds and details of these outfits are completely different. At a glance they look similar (because sport outfit ) however... they’re not. But it doesn’t matter because folks have already made up their minds about it. And I hope those who have invested in the kit can enjoy it regardless. No worries. ??
Why not open the mesh and find out? I think you would change your mind about many of the clothes in TS4. ETA: Folds in TS2 are not caused or on the mesh, it's in the texture. Created by the texture. You can use one mesh to make a thousand different looking skirts etc. Folds or no folds etc. It's in the texture. I see reused meshes in TS4 all the time when I look at the clothes you guys get in packs.
And yet when someone like Grimcookies - who actually creates CC for TS4 - shows and explains that the meshes are not the same, his opinion doesn't matter. Since some people apparently don't care to look at his tweet, he wrote "None of these items are the same. They all have significant differences in-game that make that obvious."
@Netzspannung Grimcookis is an EA gamechanger. And there are tons of people who have made CC and claim the meshes are new but are slightly modified to be different, cause why would they even recreate the jacket with the crop top when they already have the mesh they can use as a fountation. Same for the pants. Pants in the Sims 4 seem to all use the same fountation. It's that pant above the ankle we keep getting again and again.
At this point it's his word against someone else's word, nobody knows for sure yet the clothes in this kit are at least suspicious.
The pants that were pictured in a thread here somewhere was up against pants that we see in this thread. The only difference I saw was the waist band and of course that was created by a texture not the actual mesh. It seemed to me by comparing the two (in a different thread) they were the same mesh only a different texture to look like one was a different type with a waistband and the other (the blue ones here) were workout gym pants with elastic. I really saw no difference at all when they were side by side other than the textures to make them look like different types of pants which led me to believe it's all in the texture. Which people mistakenly call 'recolors' but I call retextured.- to add to my earlier point,
I think I'd be fine with recolors and/or remeshes, if the outcome would actually look new and not so dang similar to something we already have in game. Idk tho how different one can make an item just by recoloring....
I mean, isn't that the whole problem?
even tho the clothes doesnt look exactly the same, it does look very similar, the style doesnt seem new at all.
I think that is what many people dont like, it's not really how it was made, it's the outcome.
Well...at least for me it is...
if they manage to make something that actually looks unique and different enough from what we already got, I don't care if they got there by recoloring and/or remeshing. "RavenSpit;c-17824970" wrote:
to add to my earlier point,
I think I'd be fine with recolors and/or remeshes, if the outcome would actually look new and not so dang similar to something we already have in game. Idk tho how different one can make an item just by recoloring....
I mean, isn't that the whole problem?
even tho the clothes doesnt look exactly the same, it does look very similar, the style doesnt seem new at all.
I think that is what many people dont like, it's not really how it was made, it's the outcome.
Well...at least for me it is...
if they manage to make something that actually looks unique and different enough from what we already got, I don't care if they got there by recoloring and/or remeshing.
Understandable. It is the style of clothes like a jacket with a tank underneath or crop top or whatever they are called today that Maxis has been doing since 2004.
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