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Hermitgirl
5 years agoSeasoned Ace
I give most of them a background story and their goals and dreams spring from that. Their personality might change things up a little or any chaos that happens in the game, so it's not completely ridged. Also when we get new packs and ways to play it can really change what my sims do or it might complete them and the story I see them playing out.
Usually they follow the aspirations that match their personality the most and I might broadly follow some aspirations as they do things.. like if I send them jogging I'll switch to the body builder aspiration to get the points along the way even if they might never complete the aspiration. If they are meeting a few people I'll switch them to friend of the world ect... I mostly do this to get reward points without cheating. I don't usually think of it as their guide in life though or who they are normally, but sometimes it does line up.
I have a lot of characters, but for example I have a wizard that is based off the Stardew Valley game. He has a story that has a bit to do with how he is in that game, how I see him and what can be done in Sims 4. So in Sims 4 he's a spellcaster... he learned it all but I think of him as mostly doing untamed magic. Along with being a spellcaster, he's a collector, a gardener.. and even went pretty far in the science career (to learn the serums). I've had him learn the wellness skill to be able to teleport and levitate. His "dream" is mostly that he wants to learn as much as possible and be powerful in his community. And he's there since basically he's the only super sim in that save so far. I just enjoy playing him, skilling him and sometimes wreaking havoc with him.
Some sims might have lesser dreams and actually one of the aspirations might fit just right for them... like in the same save I have a fisherman named Willy. He does follow the fishing aspiration (although I'll jump him around also so he can get extra reward points). Another dream he has though is to collect and mount ever fish for display in his home/store.
Usually they follow the aspirations that match their personality the most and I might broadly follow some aspirations as they do things.. like if I send them jogging I'll switch to the body builder aspiration to get the points along the way even if they might never complete the aspiration. If they are meeting a few people I'll switch them to friend of the world ect... I mostly do this to get reward points without cheating. I don't usually think of it as their guide in life though or who they are normally, but sometimes it does line up.
I have a lot of characters, but for example I have a wizard that is based off the Stardew Valley game. He has a story that has a bit to do with how he is in that game, how I see him and what can be done in Sims 4. So in Sims 4 he's a spellcaster... he learned it all but I think of him as mostly doing untamed magic. Along with being a spellcaster, he's a collector, a gardener.. and even went pretty far in the science career (to learn the serums). I've had him learn the wellness skill to be able to teleport and levitate. His "dream" is mostly that he wants to learn as much as possible and be powerful in his community. And he's there since basically he's the only super sim in that save so far. I just enjoy playing him, skilling him and sometimes wreaking havoc with him.
Some sims might have lesser dreams and actually one of the aspirations might fit just right for them... like in the same save I have a fisherman named Willy. He does follow the fishing aspiration (although I'll jump him around also so he can get extra reward points). Another dream he has though is to collect and mount ever fish for display in his home/store.
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