"Writin_Reg;c-17185185" wrote:
More than ever - it is basically going the way I was hoping it would go - for a change. Longer shelf life - a more relaxed style - the way I play actually matters in Sims 4 - so i feel supported and not controlled by game mechanics.
I don't want my game playing itself like a lot of the past series controlls were - I like this style where the choices are all mine - even if it offers some controlled game aspects - as minor as they are I am not compelled to follow them or find a way around them. The option is fully my own without mods or cheats. Love that.
I do wish phones were optional - though.
I don’t quite see how the predecessors played themselves tbh, I never feel Sims 3 makes actual choices for me? I get suggestions, but I can always disobey or not follow. Or..., what do you mean by that?
Though I fully appreciate for some players it’s enough to have a game that is basically a storytelling tool (I believe you’re a writer?), it’s not what a
game should be about. Because many players are not writers. They love to use the game to tell stories, because it’s perfect for that (I still do that actually, even though I’m not a writer and even though hardly anyone actually reads what I write anymore, I just love to do it, it gives my simming experience depth somehow, a background), but in the first place they need the game to be enjoyable as a game. So while I fully appreciate this set up works for you (and for others who don’t need much interesting input, interesting being a key word here, because the interesting input comes from their own brain, which is a talent), you can’t expect it to be like that for other players. There must be more to a game than just a few characters with expressive animations that are all over the place and houses they can live in.