"sawdust;c-17187802" wrote:
"Writin_Reg;c-17187759" wrote:
Wrong - different game engine - different programming and programmers skill-set- different apps and other software (different versions of Maya for instance) - different machine languages - just for starters. Building games does not work like that. Things in this game did not exist in those games because all the above was different. This game even has hand made, designed, and freehand painted worlds not pre-style type software maps - there is little about the Sims 4 that actually resembles previous designs and each of those were as different from each other as this one is from them.
Just the complexity alone in what was available for building games 15 -25 years ago to now is mind boggling.
There are things I used to tinker with - design and such 15- 20 - 25 years ago - I would not even attempt to touch now a days. The old days it was time consuming but a lot was doable - that I would not even attempt now a days.... I am not talking about on a pro level either - far from it.
How on earth does any of that make a difference for players? Might be great for programmers but doesn't make a plum bit of difference for players if we're not getting the depth of game play we want. Once again all you are proving is Sims 4 is a game designed to look pretty. Meh! I prefer to look at my Elder Scrolls or Witcher 3 thanks if all I want to do is look at a game. At least with ESO I get beautiful artwork to look at while I'm in a loading screen. Sims 4 gives me a plum plumbob that now hurts my eyes with the new glinting. It's like a slowly revolving glitter ball. Ouch!
I've tried to love this game but I'm done with it and if Bioware let me down with the next Dragon Age, I'll be done with EA and Origin. :)
I agree as gameplay is just as important as some desktop graphics. I paid good money to play and not stare at some graphics say "ohh and awww" do have desktop apps for that. :)