"Writin_Reg;c-17187759" wrote:
"Cinebar;c-17187070" wrote:
"Writin_Reg;c-17185577" wrote:
"Renato10;c-17185443" wrote:
Even if the game faced a big boom of extreme improvement (not gonna happen) what about this entire 5 years of meh??? Is it worth it? I think its too late now and as I probably said before theres literally no hope for players who expected a good improved modern and solid base who kept us interested. Since for many The Sims 4 doesn't deserve the 4 in the name, since for many both The Sims 2 and The Sims 3 are far superior, theres literally nothing on this planet that can change this situation now! Only a new game or a competitor.
5 years is too much! TOO MUCH! And if you are one of the players that don't feel like this game is so good but you somehow keep having hopes at this point for a kind of a miracle... I think you should reconsider if its worth it...
I disagree with you 100 percent. Thank goodness i am far from being alone. It is not the Sims 2 or Sims 3 - they are all different games and should remain different. I paid hundreds of dollars for Sims 2, 3600 dollars for Sims 3, and the full prices of Sims 1 and this game - for that kind of money I do not expect the same game with just a new coat of paint. I do not expect to compare it either - if they are comparable you just repaid for the same game all over again. Why would you want to do that anyway?
On top of it I am ecstatic this version still has many more years to go of new content I very much look forward to. As long as it is different than all the rest - well it is money well invested to me - but when they copy the past games - it is wasted money. How many times should you buy the same thing just repainted anyway. I mean comparing it to Sims 2 and 3 says that's exactly what you want. Well personally i am glad they are different and if I want to play those versions for what ever reason - well they are ready to play with a click on my pc already.
I play them now and then - but preferably I play the Sims 4.
I sort of don't understand your logic. We have paid for the same game four times now and all with just a different paint slapped onto them. They all got Pets, Seasons, etc. Yes, each version puts a different spin on the packs they include, but even TS1 had weather, remember we could make it rain on our gardens? Each one has redone the same packs each time, four times now, yes, some of them added packs we hadn't seen before, but the bulk of this series has always been a repeat of the same packs people want, like University, Pets, Seasons, some sort of fame, and some sort of amusement parks etc. It's not like TS4 has brought anything new to the series. It's taken some side steps with packs like SV, but that's not really new to The Sims as a whole, the spin off games did that, too, create a linear story and have players play it out by hand holding direction. So, no TS4 hasn't done anything new and amazing yet. It has left out and spared many features in the other packs people wanted. It may have been the best toddlers ever, but players had to wait three years for that, and refused to buy anymore until they saw them. I would hate players have to wait three more (eight) to see cars.
Everything done in the last twenty years with this series is the same game, just repainted. And I think we all know it. It's just that some like one repaint better than another. But then there are some who with each iteration say the current game they are playing is the best, until the next one.
ETA: There is nothing about TS4 that couldn't have been added to TS2 or TS3. Nothing.
Wrong - different game engine - different programming and programmers skill-set- different apps and other software (different versions of Maya for instance) - different machine languages - just for starters. Building games does not work like that. Things in this game did not exist in those games because all the above was different. This game even has hand made, designed, and freehand painted worlds not pre-style type software maps - there is little about the Sims 4 that actually resembles previous designs and each of those were as different from each other as this one is from them.
Just the complexity alone in what was available for building games 15 -25 years ago to now is mind boggling.
There are things I used to tinker with - design and such 15- 20 - 25 years ago - I would not even attempt to touch now a days. The old days it was time consuming but a lot was doable - that I would not even attempt now a days.... I am not talking about on a pro level either - far from it.
They could have added emotional buffs and emotional deaths to TS3. It's a buff system. TS2 and TS3 both have multitasking which works smoothly and doesn't stop or start an activity but happens at the same time. I can see how starting and stopping and that 'timer' might have actually harmed TS2 and TS3's multitasking but I think with more time for coding they could have added even more than those two games already have. Pushing, pulling rooms in TS4 is in TS3, maybe not as fancy and objects aren't preserved if you pull on the room however, it's there, and with more time to work on it instead of three EPs a year, I think they could have added it to TS3. Just refined TS3's pulling rooms etc. So, there is nothing that was sold as unique to TS4 that couldn't have been added to TS2 or TS3 but probably worked better in TS3 because it already had some of those build options. We have been dragging a box as a whole since 2004, maybe others overlooked that.