"Scobre;c-17275006" wrote:
"darrenfroggy;c-17274975" wrote:
@Scobre idk what exactly in "there's still content they can add to the game after University, there's a ton of ideas on here and elsewhere on social media" gave you the prompt for that rant.
I said nothing about HOW things were implemented (and honestly, the fact that there's so little occult stuff in the game just tells me that there's room for more). I only spoke about magic, not about occults in general too so I'm not even saying there's too little or too much, that's a whole another conversation. I'm also not talking about how much the game can change.
Bottom line: you hate TS4, I don't. Each to their own. Just as I think there are still a lot of themes to be added after University, which is why I answered your question: what more can be done in the game? Tons. Things brought back from previous versions, brand new things that were not in the games before. That's it, simple answer to a simple question in one specific post.
I don't hate it which is the main assumption, if someone wants the game to change in anyway or deliver what it initially promised is always said. That makes sense about the magic five years later though. But honestly if people love the game as much as they claim and still think more development is worth it, prove it then. Because honestly in the past five years they haven't. Ok you say you don't hate the game, then prove it, just don't tell me. Share those ideas with the Gurus, share those bugs, share that you want the game to be more inclusive worldwide, because if Simmers don't, then it proves to me that they don't love the game as much as they claim they do. I really would like to be proven wrong within the next year or so otherwise I don't see why "there is enough content to keep the Sims 4 going for the next five years" as worthwhile. People can assume as negativity they want to about other people including me, but all that proves is how much the Sims 4 lacks that negativity is if Simmers have to goat other Simmers to get drama in their lives with false labels. Life is full of positive and negative and everything in between. I'm a Simmer, been called lover and hater before but in the end I'm a Sims deviant and outlier and fall in the in between. The Sims is about the community, not about "to each their own". Where is that love, where is that passion for the series to grow? I guess that is the biggest default about the Sims 4 is even five years later it is still considered "to each their own" type of game. So much for it being about the Sims plural, instead it is about the single Sim that doesn't even live up to the simulation title. Sad even five years later it is still called a toy or a RPG doll rather than a game these days by people who claim to love it.
Prove I don't hate the game? How? What would prove that besides that I am playing, I'm very much enjoying building AND gameplay, have spent hours upon hours in the game (and lost track of time so many times because I got lost in it.
Prove that more development is worth it? Again, how, besides that there are many people who still love it, many people who have ideas for what can be added to the game from base game additions and expanding of existing features to packs not seen before.
If you look around the forums and elsewhere (though yeah, I agree, it's hard to see the good through the walls of "this isn't the game I want so it sucks" sometimes) you'll see plenty of Simmers sharing their wishes for the game, asking the gurus about bugs (and yes, getting them fixed), helping make TS4 better. Instead of "why bother adding anything else?"
re: the bolded part: precisely where you're saying it's not worthwhile. Why wouldn't it be, if people still love the game and want to see more added to it, want to see it continue? Passion isn't only "I want the next thing".
For what it's worth, I've never once called TS4 any of those things. It IS a sandbox game though, it's a "create your own story" game. By design. And I don't know why that's seen as such a horrible thing.