"JoAnne65;c-17161560" wrote:
Emotions have been always there, also in the other games. The only difference is they never were part of gameplay, not something they could use to achieve something, nor there all the time and you never got this jingle or icon down below to tell you when they had one (I actually have a mod that silences that jingle), just a result of what happened to your sims. Basically how emotions work irl. They’re there and they’re always caused by something.
Did you know you don't need a mod to turn off the "jingles" with emotions? Turn off "Enable Mood Sting" in the settings (audio).
But back to the original topic - It's not too late, it's more whether the devs will adopt a particular mindset for future updates. SimGuruGrant said "anything is *possible*" in the game and I believe that - it's more a matter what they choose to do... it's all software and software can be always be changed. Yes some things are more difficult/unlikely to be changed than others (open world, CAST, etc.)
Part of the issue is everyone plays the game differently. What I want most in the game is not necessarily what others would want. I want more in-depth, potentially challenging and consequential gameplay the most. So this would mean revamping whims, adding fears, adding an attraction system, more "uncertainty" (like burglars, more random events, etc.)
It is certainly possible to do that; not all of these things are tied to the "core" of the game engine. However, many others would resist these kinds of changes and I do think there's a different target demographic than there used to be for previous games.
So I guess I'm saying is that it's not the core of the game engine that's limiting (the kind of) gameplay (I prefer), it's the upper management and choices that the development team is making and who they are defining as their "target consumer."