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user5647's avatar
user5647
New Ace
5 years ago

Do you want INTERACTIVE CLIMBING EXCURSIONS?

Hi Simmers!

What would you think if sims 4 had an option for an interactive mode? Lets say that climbing excursions (Snowy Espace EP) could have
4 difficulty levels to choose from:
EASY no time limit, no consequences, no interaction mode / MEDIUM no time limit, some consequences, no interaction mode / HARD Time limit, some consequences, interactive mode / EXTREME Time limit, a lot of consequences, interactive mode.

INTERACTIVE MODE
In interaction mode (only excursions on MEDIUM
/ EXTREME
mode) you will need to act with your surrounding. An interaction meter will pop up on the screen: red in the bottom / green in the middle / red on the top +a cursor that constantly moving up and down. You need to hit the space tab (on your keyboard) when the cursor are in the green part of the meter to success with the action. If you hit space tab when the cursor is on the red part of the meter you will fail. A higher skill in the activity will make the green area bigger (=easier to hit).

INTERACTIVE CLIMBING
The interaction meter pop up on the screen. Your sim will reach for the next rock to climb and you need to click on space tab to succeed.
Hit space tab in the GREEN area: Succeed, your sim will get a grip and climb one step
Hit space tab in the RED area: Fail, your sim loose their grip and fall

WILD ANIMALS / DEFEND YOURSELF
You can also be attacked by wild animals. At random wild animals (bear) can pop up when you walking (climbing excursion) and you need to defend yourself:
1. Click on R on your keyboard and the sim will run/escape and hide in a bush (this will lower your needs and lower the Endurance meter).
2. If you have a weapon, click on S on your keyboard and the interaction meter +cursor will show up.
Hit space tab in the GREEN area: Succeed, the bear will flee
Hit space tab in the RED area: Fail (try again, but the bear will come closer)

DISCLAIMER: This is sims, no animals are going to get hurt! You will shot… Cloudberries on them, bears hate cloud berries (?), and if you hit them with a cloudberry the bear gonna look like: "What the <3 <3 <3 <3" and run away. Or maybe load your gun with fish / blueberries...?

TIME LIMIT - ENDURANCE METER – EMERGENCY TEAM
The excursion will have a time limit (only excursions on MEDIUM / EXTREME
mode), but you will also have an ENDURANCE METER when playing on MEDIUM / EXTREME.
All actions +Low needs +Some negative moodlets lower the endurance meter. Sleeping / Eating / Taking a nap / Drinking energy juice +Some positive moodlets increasing it. When the Endurance meter hit the bottom your sim will get the moodlet Exhausted (risk of fainting, bigger risk of getting injured). There is also a risk that you sim will get to cold (moodlet) when playing in a snowy landscape (you need to light a fire / sleep in a tent to warm your sim).

If your sim get stuck because of Snowstorm / Avalanche / Fatigue you can call for the Emergency team (this is a new active career) and they will (hopefully) come and rescue your sim (update for Cats & Dogs: Rescue dogs).



Ok. What do you think? Is this a feature that you’re interested in for a future pack / update for a pack?



15 Replies

  • I would be far more interested in Interactive Hikes. As it is now Hikes are just something I do to fulfill aspirations at 3x speed waiting for them to either bug out and cancel the hike, or if lucky go all the way and then back without actually doing anything worthwile.
  • Yes, I'm a gamer, but not the kind of gamer who would enjoy that sort of thing. I play Sims like it's a one-person TTRPG with visuals. I don't play computer games that rely on my ability to button mash and twitch a keyboard or a controller, because I'm bad at it and have very little incentive to get good at it.

    (And if anyone here thinks that makes me not a "real" gamer, I'll meet you over on Roll20... Bring dice. Lots of them. You're gonna need 'em.)
  • "DaWaterRat;c-17814972" wrote:
    Yes, I'm a gamer, but not the kind of gamer who would enjoy that sort of thing. I play Sims like it's a one-person TTRPG with visuals. I don't play computer games that rely on my ability to button mash and twitch a keyboard or a controller, because I'm bad at it and have very little incentive to get good at it.

    (And if anyone here thinks that makes me not a "real" gamer, I'll meet you over on Roll20... Bring dice. Lots of them. You're gonna need 'em.)


    Roll a Persuasion check.

  • I do like the concept and personally I'm always interested in more action in my game, but I'm not sure if I need this particular system in my Sims 4 game.

    It means a complete overhaul of snowy escape by replacing the current game play mechanics with a set of entirely different mechanics.

    You're basically asking the player to use "complex" commands they never used before. I wonder how many simmers are willing to learn these commands in order to play in a more difficult mode, once you offer them the easy, no time limit mode. Right now mountain excursions are locked behind a social event, which many players don't even seem to enjoy, because of the time limits you have per area.

    The action will also be limited to that specific environment and may become repetitive if there are not a ton of other locations to unlock and explore. It becomes a different game with a different focus if that were the case.
    The majority of Simmers prefer their game play to expand across all packs and worlds.

    I'm aware that we have a hint of the kind of game play that you mention in two other packs, but I can't see it getting more complex for the player beyond that:

    Spoiler
    Strangerville: Fighting the Mother Plant & her minions.
    Paranormal: Hero Mode.


  • I don’t want complex mechanics but I do want the excursion to last longer and has some challenges.

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