6 years ago
Does the "Legacy Edition" of the Sims 4 confirm we are at *least* halfway through The Sims 4's life?
As we know, in June, the 32bit versions of the Sims 4 will be no longer updated on Windows and non-metal Macs will no longer be supported also.
Interestingly though, 32 bit applications are NOT being phased out of the Windows space, meaning The Sims 4 *could* continue as it has since Cats & Dogs with a simple performance warning, AND Open-GL isn't being removed from MacOS anytime soon, so the "end" of The Sims 4 for non-metal macs seems rather fast when most Mac developers are still using OpenGL for porting games even in 2019.
So the thing is, The Sims 4 is about to celebrate it's 5th year. The only reason why EA would drop 32bit & non-metal Mac support by "choice" would potentially be because they want to expand the game beyond the system limitations it already faces. Which makes complete sense.
What doesn't make complete sense, is to do it for a game that's closer to the finish line than its starting point. Why remove limitations and cut off a part of the user base for a game to end relatively soon, for a change to a game that will only affect the last few packs?
Now, we could all be surprised and find out the game doesn't change at all, EA still aims for the same system requirements, it just doesn't want to deal with performance complaints on older machines. This is also likely, however there is one fault with that logic.
If we are closer to the end than the start of The Sims 4, and EA have no plans to increase the requirements to play the game and make the game more demanding as a whole, then why not ride the game out until the end and save it? Why remove a part of your player base, and lose potential sales, for no reason at all, "just because" when the game has a planned end?
For me, all of this tells me that EA are at *least* making a lot of under-the-hood changes to the game (ones that are at least of significant cost) so that the game can be continued to be added onto for years to come. They also *may* take advantage of higher specs as well. But to me, to promote a "legacy edition" of the game for older users, means the game has quite a lifespan ahead of it.
Wouldn't it be weird if the "Legacy Edition" only contained 2 or so more EP's and a couple of GPs/SPs less than the full version? What would be the point in cutting those users off for such a small amount of content?
What are your thoughts?
Interestingly though, 32 bit applications are NOT being phased out of the Windows space, meaning The Sims 4 *could* continue as it has since Cats & Dogs with a simple performance warning, AND Open-GL isn't being removed from MacOS anytime soon, so the "end" of The Sims 4 for non-metal macs seems rather fast when most Mac developers are still using OpenGL for porting games even in 2019.
So the thing is, The Sims 4 is about to celebrate it's 5th year. The only reason why EA would drop 32bit & non-metal Mac support by "choice" would potentially be because they want to expand the game beyond the system limitations it already faces. Which makes complete sense.
What doesn't make complete sense, is to do it for a game that's closer to the finish line than its starting point. Why remove limitations and cut off a part of the user base for a game to end relatively soon, for a change to a game that will only affect the last few packs?
Now, we could all be surprised and find out the game doesn't change at all, EA still aims for the same system requirements, it just doesn't want to deal with performance complaints on older machines. This is also likely, however there is one fault with that logic.
If we are closer to the end than the start of The Sims 4, and EA have no plans to increase the requirements to play the game and make the game more demanding as a whole, then why not ride the game out until the end and save it? Why remove a part of your player base, and lose potential sales, for no reason at all, "just because" when the game has a planned end?
For me, all of this tells me that EA are at *least* making a lot of under-the-hood changes to the game (ones that are at least of significant cost) so that the game can be continued to be added onto for years to come. They also *may* take advantage of higher specs as well. But to me, to promote a "legacy edition" of the game for older users, means the game has quite a lifespan ahead of it.
Wouldn't it be weird if the "Legacy Edition" only contained 2 or so more EP's and a couple of GPs/SPs less than the full version? What would be the point in cutting those users off for such a small amount of content?
What are your thoughts?