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- MidnightAura865 years agoNew SpectatorIt needs it, but it has needed it since September 2014. I don’t believe it’s going to happen at this point.
- Beardedgeek725 years agoNew SpectatorThe BIG problem is that they made the very bad decision of assuming the natural state is Happy. That means if you leave a Sim alone with noting to do and no decorations around it will be Happy most of the time.
Why they didn't chose "Fine" as the baseline emotion I don't know, but it expains things like the very quick mode switches between "OH so sad... Oh shiny!" (all happy again) that happens.
Anyway, this needs to be fixed FIRST, the game needs to be completely rebalanced so that the default emotion is "Light Grey", aka "Fine". But it also need more distinctive traits. Everything got more cutesy and less mean or extreme in Sims 4. Sims 4 is the most unoffensive game in the series, with no really risky stuff included at all. It is all basically happy green fluff. - YES dear lord the sims in this game have no real personality whatsoever. lilsimsie pointed this out in a recent video, that sims 4 traits are generally either mood or skill based, whereas beforehand in the sims 3 there were a bunch of fun traits that made sims feel ACTUALLY different.
- cb2342z5 years agoNew ObserverOne of my biggest complaints. Not only do Sims have far fewer traits than in TS3, but the traits given are just so shallow and fake.
I'm hoping that TS5 will basically be a clean slate they can start over with and finally fix the massive mess that was caused by TS4 being intended to be an online multiplayer game, and thus having a stripped-down engine little can be done with, but I'm highly doubting it. - ck2135 years agoSeasoned Adventurer
"StrawberryYogurt;c-17411362" wrote:
It doesnt need a trait overhaul, it needs a PERSONALITY system. A few traits does not a complete personality make. Especially when objects or actions nullify the emotions sims get from their natural traits
When I think trait overhaul, I do think of it as a systemic overhaul of the personality system. I suspect most here do.
I have only recently added the Slice of Life and Meaningful stories mods to my game and I already like what I am seeing as they to be pushing my sims personalities forwards instead of burying them as EA has done with The Sims 4.
EA has gotten things backwards.
Also, Instead of having a whim bubble dedicated to just emotions, they should dedicate them this way and this will bring out personality and goal oriented game play. Whims feel like the game suggesting things for the player to do instead of simulating what your sim is thinking.
I wanted Slice of Life mainly for the personality types and Meaningful Stories for how it managed moodlets and getting rid of happy as default and happiness from decor influences.
Now I hope I can have a game where sims live according to their traits and that their emotions are believable.
I liked that Melonie got this one because cooking is part of her personalty.
It made sense for me to have her cook something while inspired.
Perhaps this is just a coincidence, but Melonie went to the mike on her own.
She is going to be a comedian, so this just makes sense for her to do.
Monique loves photography, and she's reading her photography skill book.
But then again, there is no computer in the house, so this might not mean anything.
I just got the mods, so I have no idea how enjoyable they are yet, but I am feeling good about them initially. - Deleted
"CK213;c-17429013" wrote:
"StrawberryYogurt;c-17411362" wrote:
It doesnt need a trait overhaul, it needs a PERSONALITY system. A few traits does not a complete personality make. Especially when objects or actions nullify the emotions sims get from their natural traits
When I think trait overhaul, I do think of it as a systemic overhaul of the personality system. I suspect most here do.
I have only recently added the Slice of Life and Meaningful stories mods to my game and I already like what I am seeing as they to be pushing my sims personalities forwards instead of burying them as EA has done with The Sims 4.
EA has gotten things backwards.
Also, Instead of having a whim bubble dedicated to just emotions, they should dedicate them this way and this will bring out personality and goal oriented game play. Whims feel like the game suggesting things for the player to do instead of simulating what your sim is thinking.
I wanted Slice of Life mainly for the personality types and Meaningful Stories for how it managed moodlets and getting rid of happy as default and happiness from decor influences.
Now I hope I can have a game where sims live according to their traits and that their emotions are believable.
I liked that Melonie got this one because cooking is part of her personalty.
It made sense for me to have her cook something while inspired.
Perhaps this is just a coincidence, but Melonie went to the mike on her own.
She is going to be a comedian, so this just makes sense for her to do.
Monique loves photography, and she's reading her photography skill book.
But then again, there is no computer in the house, so this might not mean anything.
I just got the mods, so I have no idea how enjoyable they are yet, but I am feeling good about them initially.
I don't have slice of life but meaningful stories makes the emotions much more real. I specially like that instead of getting, for example, more inspired because a Sim just cooked something, sims get inspired by other meaningful acts/traits and spend inspiration cooking.- Beardedgeek725 years agoNew Spectator
"telmarina;c-17430874" wrote:
"CK213;c-17429013" wrote:
"StrawberryYogurt;c-17411362" wrote:
It doesnt need a trait overhaul, it needs a PERSONALITY system. A few traits does not a complete personality make. Especially when objects or actions nullify the emotions sims get from their natural traits
When I think trait overhaul, I do think of it as a systemic overhaul of the personality system. I suspect most here do.
I have only recently added the Slice of Life and Meaningful stories mods to my game and I already like what I am seeing as they to be pushing my sims personalities forwards instead of burying them as EA has done with The Sims 4.
EA has gotten things backwards.
Also, Instead of having a whim bubble dedicated to just emotions, they should dedicate them this way and this will bring out personality and goal oriented game play. Whims feel like the game suggesting things for the player to do instead of simulating what your sim is thinking.
I wanted Slice of Life mainly for the personality types and Meaningful Stories for how it managed moodlets and getting rid of happy as default and happiness from decor influences.
Now I hope I can have a game where sims live according to their traits and that their emotions are believable.
I liked that Melonie got this one because cooking is part of her personalty.
It made sense for me to have her cook something while inspired.
Perhaps this is just a coincidence, but Melonie went to the mike on her own.
She is going to be a comedian, so this just makes sense for her to do.
Monique loves photography, and she's reading her photography skill book.
But then again, there is no computer in the house, so this might not mean anything.
I just got the mods, so I have no idea how enjoyable they are yet, but I am feeling good about them initially.
I don't have slice of life but meaningful stories makes the emotions much more real. I specially like that instead of getting, for example, more inspired because a Sim just cooked something, sims get inspired by other meaningful acts/traits and spend inspiration cooking.
Yes indeed. Meaningful Stories is the only other mod I have tried except MCCC and I am keeping it. It is, quite frankly, how the game should have worked.
I still think however that the devs basically removed Personality (as it worked in Sims 2 and 3) and replaced it with Emotions. That was a mistake. Either keep both, or keep Personalities. Emotions is not a good enough replacement for Personalities, it is a part of Personalities. A Sims 2 personality system with Sims 4 Emotions added to (or even better Meaningful Stories version of them) would be a huge improvement over Sims 2 and 3. "Beardedgeek;c-17431012" wrote:
"telmarina;c-17430874" wrote:
"CK213;c-17429013" wrote:
"StrawberryYogurt;c-17411362" wrote:
It doesnt need a trait overhaul, it needs a PERSONALITY system. A few traits does not a complete personality make. Especially when objects or actions nullify the emotions sims get from their natural traits
When I think trait overhaul, I do think of it as a systemic overhaul of the personality system. I suspect most here do.
I have only recently added the Slice of Life and Meaningful stories mods to my game and I already like what I am seeing as they to be pushing my sims personalities forwards instead of burying them as EA has done with The Sims 4.
EA has gotten things backwards.
Also, Instead of having a whim bubble dedicated to just emotions, they should dedicate them this way and this will bring out personality and goal oriented game play. Whims feel like the game suggesting things for the player to do instead of simulating what your sim is thinking.
I wanted Slice of Life mainly for the personality types and Meaningful Stories for how it managed moodlets and getting rid of happy as default and happiness from decor influences.
Now I hope I can have a game where sims live according to their traits and that their emotions are believable.
I liked that Melonie got this one because cooking is part of her personalty.
It made sense for me to have her cook something while inspired.
Perhaps this is just a coincidence, but Melonie went to the mike on her own.
She is going to be a comedian, so this just makes sense for her to do.
Monique loves photography, and she's reading her photography skill book.
But then again, there is no computer in the house, so this might not mean anything.
I just got the mods, so I have no idea how enjoyable they are yet, but I am feeling good about them initially.
I don't have slice of life but meaningful stories makes the emotions much more real. I specially like that instead of getting, for example, more inspired because a Sim just cooked something, sims get inspired by other meaningful acts/traits and spend inspiration cooking.
Yes indeed. Meaningful Stories is the only other mod I have tried except MCCC and I am keeping it. It is, quite frankly, how the game should have worked.
I still think however that the devs basically removed Personality (as it worked in Sims 2 and 3) and replaced it with Emotions. That was a mistake. Either keep both, or keep Personalities. Emotions is not a good enough replacement for Personalities, it is a part of Personalities. A Sims 2 personality system with Sims 4 Emotions added to (or even better Meaningful Stories version of them) would be a huge improvement over Sims 2 and 3.
Yes, i agree. Traits are like under emotions, and sims end up acting according to emotions instead of traits. That, for me, was the biggest mistake devs made with sims 4. For example, an active sim doesn't do any activity for a long time; another sim, but let's say, with the lazy trait, did too much chores in the last hours. They both get tense. They'll both act the same. There are very few emotions, so all traits, all sim's acts converge on those few emotions, making all sims feel similar.
So, meaningfull stories is a great mod that helps, at least, to make emotions better, but the biggest problem is there to solve. And atm i don't believe it will be solved ever unfortunatelly...- 100%.
Traits are supposed to add personality to sims, and the ones in TS3 did an excellent job at doing that. If you ask me, the majority of the traits in TS4 don’t.
However, the game has been out for almost 6 years now, and it’s probably too late for such a major update to one of the core game features.
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