Forum Discussion
5 years ago
"Kathykins;c-17652194" wrote:
There is no way we would know if they read the forums, but I wouldn't be surprised if they did. There are a lot of great ideas here, and plenty of constructive feedback. If I was a dev for The sims, I certainly would have paid attention to it. And for all we know, they might just be a regular member here, reading and posting like any other member.
I've only dabbled a bit with an RPGmaker, but I know one thing from that experience: Developing games take time, lots and lots and lots of time, even for a large team of experienced devs. I was alone, and it would have taken me YEARS to make a simple, generic RPG.
They might see ideas and feedback, decide to implement them, but it won't be done immediately (and absolutely not as fast as players want). They also need to find the right time/pack for the ideas. And of course get it "approved". Not everything can be added to basegame for free. Even the stuff we voted on in the surveys, its like people expected those features to be implemented right away, not thinking about the time needed to create/program those features.
If the devs are reading, let me remind them: I STILL WANT FAIRIES! Ok??
Nah, they implement it what EA decides on with whatever their gambling wheel of forture stops on. If devs actually often check the forum and engaged with the fandom here, oppose to just landing a dart where it lands or a thing a game changers decides to rant on (e.g, missing white shelves or food), the feedback section wouldn't consist of reoccuring thread suggestions that are taking ages to appear. Examples? *Cough*
Where are the things that people are asking a dozen of hours: bands, werewolfs, interactive cars, freed babies, spiral staircases, actual smarter and realistic Sim behavior, simulation lag fix, implactful traits, more slots, hotels, buildable and shell-less apartments, animated lifts, generational content, romantic interactions, colorwheel not only for pets, diving boards, small pets other than hamsters, cheat to control your pets, ghost staying dead, wakes and the list goes on because I can't recall all of them. These aren't mild and trivial things to be put in the back trunk, like these been suggested hundred of times and veryf requently. Who asked star wars and strangeville??? Hardly anyone.
The issue is where they priotize stuff and how basic & fundamental and high-on-demand things have yet still taking through YEARS while the game has the life span far longer than of previous games. Having to wait another 5-10-20 years for X feature that should been in the game now is not funny, and people reasonably and justify so are getting impatient. But hey, I'm sure Knitting stuff have replenish the hunger of customers who are dying to get Hobbies while dividing up into individual packs, which translates to again more years meanwhile TS2 for instance done it with one expansion pack. Bunk beds? Those wouldnt have made sense in tiny living. And I guess it makes sense that family titles (nieces, cousins, etc) sure gonna take millenia to get coded in because with your logic we don't know better cuz it takes lots and lots and lots of time according to your reasoning. No, nobody buys those excuses. One of the best developers had time to take the judge panel for reality show nobody asked, so that's the problem on them.
Just skim through the feedback section and just do the count. How many of the ideas are evident that are close to being implement? You be shock to find out that hardly any of these ideas are put into consideration.
"clover24;c-17652391" wrote:
I think they do read the forums... toddlers!
But I think they have packs preplanned way in advance, (and I know farming as been a big ask since the game came out as some other elements) Like a few years in advance a lot of things we have got (not including the current pack) have appeared from long ago surveys and what we have asked. It’s just not always in the way we may expect or want. (Off the grid for instance)
I personally would love more packs likes farming, etc but I stand by fixing issues with the game we have already before continuing in a journey that keeps messing with the game.
And that happen when? 4 years ago? Besides vampires and parenthood, those are the only concepts that are appear of genuinely been done from taking in feedback as their the only implementations that received a postively huge reception.
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