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GalacticGal
6 years agoSeasoned Ace
"ChelleJo;d-962450" wrote:
Has anyone timed the dog walks? I've never timed them, I just always cut them short.
A "short" dog walk is over 4 hours long. My sim left for his "short" walk with his dog at 10:53am and didn't get back home until 3:15pm.
So I decided to do a "long" walk... OVER EIGHT HOURS! Who walks a dog for 8 hours? They left at 4:19pm and didn't get home until 12:38am. And my dog kept passing out every time they stopped for a second.
Of all the things they nerf, why has dog walks not been fixed? I think a "short" walk should be an hour, medium an hour and a half and long 2 hours.
This is really crazy. I need to see if I can find a mod to change this. I have always ended up bringing my sims home after I felt they had been gone for long enough, but it's problematic and I'd like them to complete the interaction instead of me manually fixing the issue.
A dog will walk as long as the Master will walk. As dog owners we all need to be aware of this. A dog's loyalty is such that despite exhaustion, they'll keep walking. It is possible to walk a dog to DEATH. When I have a dog on the lot, I generally choose short walk, but had not gone to the trouble of figuring out how long they were gone. When it just felt overlong, I would call them back. Short walk should be about thirty-forty minutes.
I was worried about this EP when they suggested dog houses were cruel. What's cruel about giving an animal shelter from the elements? Face/palm Political Correctness is going to be the death of us.
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