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5 years ago
"halloweenchild;c-17786056" wrote:"Pamtastic72;c-17777456" wrote:"bella_goth;c-17777453" wrote:
@Pamtastic72 yes there will always be ppl complaining about anything, but i'm pretty sure after adding way more toggles (they could even have intensity levels) a LOT less people would complain. the sims has never been a 100% realistic life simulator and it shouldn't have to be, but it has always been a game about customization and i think it would benefit a lot by adding toggles, not only for the complainers but also to adapt the gameplay to each player and to give devs more freedom when trying to implement a specific feature.
But @bella_goth they added TWO toggles for weather, one of which totally prevents sims dying from extreme temps in Seasons and people still complained until weather death got nerfed! That’s what I am saying. Toggles don’t seem to matter because they complain anyway and then the feature gets patched out.
This is what I've been saying too, along with there shouldn't be a need for toggles, not when the packs themselves are the toggle (in reference to RoM and Vampires). Like it's super easy to skip out on a pack because you don't like a feature, be it a main or side feature. But to buy it for a handful of decore and clothing items to then turn around and demand a nerf for a CORE GAMEPLAY MECHANIC, they really only have themselves to blame. You'll find that more often than not these people who demand nerfing of supernatural elements are the same ones who'll turn around and say TS4 is lacking in gameplay mechanics and fun things to do. Gee, I wonder why. /s
yeah sure ea will go and say "realism players, don't buy occult packs" lmao they ain't willing to lose money so of course if they see complaints they'll nerf things to keep these players. all i'm saying is instead of nerfing something add a toggle for it. most of the in-game toggles requires ppl to know all the game features and this can get boring and annoying. players want it easy so just add a toggle for them, what does it cost?
the game needs toggles, not only for occult related but for many other features. if they game didn't need them, then people wouldn't be using mods like mccc where you have tons of new options for your game. also, you're mixing up what people means when they say the game lacks gameplay. it's easy to say the game has lots of gameplay when half of it is reused.
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