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Beardedgeek72's avatar
Beardedgeek72
Seasoned Ace
4 years ago

Eco Footprint desperately needs to be fixed or disabled for all world except the DLC one

Seriously, the footprint is still playing havoc on every world except the Evergreen Harbor one.
I get it, it was never tested or meant to be used outside of the DLC it came in? I assume? Since the consequence is that every single world becomes smoggy if left alone? Even Sulani, giving the "amusing" consequence that the game insists Sulani is thriving and it is all smog and lung cancer everywhere. It doesn't help that 90% of the good looking building material is "Impact: Industrial".

You literally have to fight the game to stay neutral in most worlds.

Also, are the devs aware that if you turn the footprint "Off", the only consequence is that all worlds go 100% green after awhile? Why not having that function completely removed instead? Why the slow creep towards "green"?

12 Replies

  • Today I visited the Spice district for the first time in this save, Eco Footprint has been turned off since the save started.
    Everyone coughing, air slightly yellow. (Yes, after a few hours the smog disappeared, but it should not have been there to begin with Footprint OFF).

    Does EA even understand what "OFF" means in English?
  • I don't have this problem. My green neighborhood stays green until I change something (landscaping seems to have the most effect) and my other ones are neutral at varying points on the scale. I haven't been to Evergreen Harbor in this save, so no idea where they are. However, though I haven't directly modded anything to do with the footprint, there could be a side effect from MCCC or another of my mods.

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