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Interesting... Looking at the files, the non-playerfacing organization filters have the following:
<L n="additional_conform_terms">
<V t="sim_info_lod">
<U n="sim_info_lod">
<T n="invert_score">True</T>
<E n="sim_lod_value">FULL</E>
</U>
</V>
<V t="sim_info_lod">
<U n="sim_info_lod">
<T n="invert_score">True</T>
<E n="sim_lod_value">ACTIVE</E>
</U>
</V>
</L>
What is sim_lod_value and what do Active and Full mean? I know that that there's one separate for checking if the sim is in an unplayed household (has_household_ever_been_played), so I don't think it can be that. The fact that Active and Full invert the score (excluding the sims from appearing in the role) could indeed mean that they have to be in the Other Households...
I don't know about the meaning of the codes unless you explain them here, so this factor is interesting. If the score (is it the term score?) is related to My/Other households, it would be the factor.
This makes me think about the Milestone system from "Growing Together". Households that are in Other Households can't keep many specific Milestone memories.
For example, I moved my active university sims to other households after I changed the active family (to make these sims active as university NPC roles). Later, I found that some milestones were lost such as "Won Lottery", and "Revived from Death".
I heard that the game removed some memory data from "Other Households" to keep better performance. There might be something to divide the data managing rules of two categories of households.
**From this, I have to remind myself not to move the important family to Other Households because they will lose milestones permanently. (unplayed sims can keep the milestones if it's still in My Households)
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