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After getting L&D, I tried visiting the cemetery at night and looking at how it works.
When I found many roles in the lot, I immediately thought about this thread. You will have many interesting information to explore in this pack. This EP has so many things, have fun digging it!
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Edit - I removed the information after rethinking that it may spoil your gameplay if you want to explore yourself. So sorry that I add information here without asking you first.
I back up my text and wait until you already made the NPC list of this pack. And I will reply later if there is something I can add.
(Or if you don't mind about spoiling, I will comment here next time)
That is interesting...
Don't worry about spoiling my gameplay. Share this text. I had a few moments to explore it and I'd like to keep the guide up to date too.
- coloncocon25 days agoSeasoned Ace
Okay, I'm glad that you don't mind reading. So, here you are!
I want to point out something I am interested in and wait for you to make the NPC list as you did in previous packs when you can.
From what I saw in the cemetery. there are the roles that have red font over the name such as...
Mourner - (I found 2) It is assigned from random sims such as townies who never have relatives. (So, it's not limited to people who have relatives' tombstones on the lot.)
Cemetery Keeper - 1 Random sim (and not the NPC career), but this role has a unique situation outfit (So we don't have to worry about out-of-character costumes appearing here). I would like to know if the lot will assign a different sim every time I revisit or not.
Lounger - Like park sleeper in Base Game but this role doesn't need to be Erratic. And they wear messy color tank tops as park sleepers even I use a mod to disable the outfit, so I think it's a different role.
Jogger - 1 Random sim, appears in Athletic Outfit. Jogging around the lot and inside the building (?).
There are more unique roles that are premade sims that I don't mention here (Ex. Mysterious Merchant). The rest are ghosts that choose from existing ghosts randomly. (Or the game may generate a new ghost if without mods)
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-Side note-
- It seems that Ravenhood isn't regionally restricted like Tomarang. Sims from every world can visit this world. The game even gives the cemetery role to Sims outside Ravenwood.
- I haven't tested this, but I believe that Ravenwood will have random ghosts from every world visiting without having to set ghost-related traditions in the Seasons EP holiday.
- Important unique ghost NPCs are in "Hidden Household".
- While Bernard and Mimsy aren't available here. Trying to edit them in CAS with MCCC leads to never-finish loading. (I can reach CAS a few years ago, I am not sure if EA changed something)
These are what I found in an hour of playtest. I believe there are many more lol.
- EgonVM25 days agoSeasoned Ace
Thank you!
I just dug out the traits. And oh boy there are a lot of them this time. I also have to check some other things like self-discovery moments and social compatibility.
- coloncocon25 days agoSeasoned Ace
So long list and would be a lot of works! But that means there are many gameplays. I will gradually study them. Thanks for your hard work.
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