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KLoxxon's avatar
KLoxxon
Rising Veteran
5 years ago

EL: The good AND the bad

I'm going to state upfront that EL is my least favourite expansion pack to date, just so people know where I'm coming from here. But I think I'm a fairly typical player in that I find many things to enjoy in any new content. So, EL most certainly isn't all bad and I feel there are some actually rather delightful features I wouldn't want to play without now.

I also liked EL enough to resist deinstalling it even when the NAPs started raging out of control, and instead I fixed my save using the very helpful advice on this thread: https://answers.ea.com/t5/Bug-Reports/OPEN-ECO-NPC-Autonoamy-commodities-incorrectly-being-saved-on/m-p/9351944#M150469. My game is playable again, and as I keep seeing people on this forum still struggling with NAPs, I strongly recommend that link, especially if next week's patch doesn't fix anything. (It will be great to get the new skin tones, but I think it's best not to hope for much else, since the last few patches were mostly useless on fixes, and the last one *broke* something new!)

So, since I don't feel my opinion of EL fits into the negative or positive threads I've seen on it so far, I thought it might be worth debating the pros and the cons together, and here are mine.

The bad
- The BUGS! So much is broken. The NAPs, gardening, the maker career, the billing system, the eco footprint... EL would be a much better pack if the stuff in it just *worked*.
- Pretty much all dumpster related activity with the possible exception of diving for deals. Who wants to woohoo in a dumpster? I like to think my sims are a pretty varied lot, and some of them are very open minded, but this is not in character for a single one. So, none ever have done this and I don't see that changing. People whose sims have tried it, is it as appalling as it sounds?!
- The new food is disgusting, and my sims avoid the EH food truck for anything except drinks. A few have sampled the cricket dish when they were absolutely starving, but really, just yuck.
- The maker career is repetitive and boring. Since my maker sim got skilled enough, she just churns out wall hangings and nothing else. The other freelance careers are much better, when they work.
- The insect farm is pointless unless you want your sim to waste many hours each day cuddling bugs for no decent reward. I've never got mine to a higher level than 'fine' no matter how much nurturing my sims do. Since I only did the compost update to a toilet once, and it immediately blew up, I don't need the bio fuel. And I don't want the bug food ingredients either, thanks. Unlike the beehive, which was a great addition to the game, I find this object a dud.
- The juice fizzer is really poor compared with the nectar maker in S3. Why can't we mix ingredients? Also, if you use it on a community lot, someone *always* steals your sim's juice. Mine kept getting into fights over this, especially with Knox who is the worst offender, and now I mostly use it on home lots. My sims haven't tried stealing anyone else's juice yet though, so I will have one do that to see what happens.

The good
- I love Evergreen Harbor, in any eco state and with or without the green and modernisation Naps. It's nice to have more everyday neighbourhoods, a bit like the town area in StrangerVille but more suburban.
- The civil designer career is really enjoyable. I like how it can suit sims with a broad range of traits and ambitions - the nerds, loners, creative types and politicians.
- The candle maker is fun and loads of my sims are either into this activity, or visit the community lots to stock up on candles.
- The fabricator is also fun, though it breaks down too often and should be upgradeable.
- The recycler is handy especially when I'm moving my sims or renovating their homes, because if it's IC I keep a lot of objects back to recycle that I'd just have sold otherwise.
- The off the grid lot trait has finally realised its potential due to all the stuff we got to make it work properly. I like finessing the number of solar panels and turbines to make enough power, though it would be more satisfying if the bills system worked properly. The food you can make off the grid is also all edible, unlike the bug dishes, which is a plus.
- The BB is great, especially the build items which work particularly well on modern homes.
- The three new community roles, which I particularly like as the premades holding them are all *so* annoying. I initially thought I'd quickly usurp the roles for my own sims, but I haven't so far because instead they all love to hate on sanctimonious Knox, dodge stalker Tina and berate Bess over their (so far) non-existent investment returns.

Just my views obviously, and I would love to know what others think (anyone want to defend dumpster woohoo?). I also feel I really haven't explored EL fully yet, and am still missing a lot. Maybe I would have found some redeeming feature of the insect farm if I hadn't got bored and given up.

10 Replies

  • I agree with most of this except I think the dumpster woo-hoo is hilarious and candle making is boring. :D You're not wrong about the bugs and glitches though, and it's amazing that this pack was released as is and without a fix in sight since launch. Usually, they're not this bad at leaving this much this long so I do wonder if covid and working from home isn't slowing that part of it down. Even so, it's actually one of my favourite packs to date. The CAS and BB is just too good, but it would be nice if the basic selling points of this pack actually worked without mods. :/

    To be fair though, the maker career did actually work at launch, the September patch broke it.
  • and the ugly:

    Spoiler
    https://i.ytimg.com/vi/HoH4SqMzaZ0/maxresdefault.jpg
  • Like you I haven't been playing it long, but this is what I found.

    The cons:
    I agree about the bugs (computer kind, not the insects). It does seem like the core gameplay of the pack is unusable when the NAPs and the environmental settings are both still buggy this far after release.
    NAPs voting is not friendly to my style of rotational play. I think I could probably make it work if I redid all the worlds so none of my sims lived in sub-hoods that have community lots, but I don't feel like doing that much work so I just play with NPC voting turned off. I'll just have to experience that part of the gameplay in another save after the bugs are fixed.
    I wish the community spaces had more options. They sounded at first like they'd be a primary component of gameplay, but they're just kind of like mini-NAPs that only affect one lot in one of three possible ways. If I could have designed the pack I'd probably have gone with more community space variety and no neighborhood-wide NAPs. Like all voting would primarily affect activities on that lot, not every house and community lot in the area.
    Hugging insects is just odd and I don't know why that would be a significant component of insect care when in real life it seems like it would stress bugs out if it affected them at all.
    If I was primarily playing just this pack, the never wanted NAPs like Sharing is Caring would work as an incentive to vote and use my influence to make sure it never gets enacted. But when you have a lot of other things going on in your game (fame, magic, vacations, etc), sometimes you don't want that much of a punishment for ignoring one aspect of gameplay for one sim week.

    The neutral:
    I have not yet found any of my sims to be the dumpster woohoo types, but I never say never. Definitely not a huge draw for me. I have some frugal or creative sims who should enjoy upgrading found objects, but that doesn't always correspond to who would enjoy digging through a dumpster. Still, I don't dislike the dumpsters I just don't use them much yet.
    I haven't had time to try the careers yet, because in my large rotational save it takes me forever to get through careers.

    The pros:
    See, the insect recipes work for me. I may not agree with all aspects of bug care, but my super outdoorsy sim who was already roasting beetles over campfires would totally raise these in his backyard. My Addams-esque witch family may also add bugs to their diet. And I use them on my off the grid castaway lot in Sulani. It's something I can use in a lot of different settings, not only for sims like Knox.
    I agree the look of Evergreen Harbor is nice and I love the NAPs that change the look of each neighborhood. I haven't gotten to see every possibility for every neighborhood yet but from what I have seen they did this part really well.
    I like the off the grid improvements and the new recipes. Putting ice in the fridge is a nice touch. I'm still working on finding the balance between generating and using power and water, which is fun.
    I'm really happy to have additional craftables in the game. I love having a variety of hobbies for my sims, so three more crafting options is great!
    The candles burning down as they get used is nice. I'd like to get a lot of these made for my spellcaster and vampire and island castaway households for more realism.
    I still like the community spaces, and the option for my sims in apartments or smaller houses to have access to public gardening, crafting and selling spaces, even while I wish they were more fleshed out. I'm finding creative ways to work them into a few of my communities, not just in Evergreen Harbor.
    I'm still highly amused by the free love NAP and might use it in certain neighborhoods. Also the meat wall. I like weird and wacky stuff.
  • The bad: Bugs, Litter in Evergreen Harbor, Questionable NAPs.

    The Good: https://i.imgur.com/FXpCgUM.png
  • I'm just going to go the lazy way and copy+edit your list.

    The bad
    - The bugs. A lot of broken stuff from this pack and the patch before. Especially: The NAPs, gardening, the maker career, the billing system. Haven't noticed any problems with the Eco footprint, or even know whats wrong with it.
    - Dumpster Woohoo/Napping in dumpster. Nuff said.
    - Eating bugs
    - The maker career is repetitive and boring. And I need a mod to actually make it work
    - The insect farm is pointless with little to no reward. I tried doing the compost/siphoner upgrades a few times, ended up buying new plumbing, cause the constant re-filling of fuel and the toilet fires did my head in. The amount of times you have to cuddle those things, and how long it takes, is ridiculous. I just keep the empty one to pass the Green Gardening NAP inspection.
    - The juice fizzer is boring. Why can't we mix ingredients?
    - The candle maker is utterly boring.
    - The constant visits from Knox (when I'm not playing him) and Tina, and the phone nag from Bess. I'll fix and upgrade my own stuff thank you, and I'm not going to buy into those crazy schemes again. Besides, the job-less Freegan I'm currently playing, certainly can't afford to give away thousands of simoleons.
    - Can't upgrade the fabricator

    The good
    - Evergreen Harbor is nice (only lived in Port Promise so far), I guess. I prefer to have my sims live in other towns, though.
    - The civil designer career is enjoyable, although the tasks are repetitive as any other career. I like those that have work from home options.
    - The fabricator is also nice, when it doesn't break every 3 uses or fights/dunks my sim the other uses. Got a mod to make it break less.
    - I use the recycler a lot
    - The BB is great
  • I don't like the NAPs. So I was ignoring them this one time when I get a notification about free love. People just started smooching all over the show. I'd host a yard sale and they're more interested in flirting with my sim than buying anything. Then she met Knox, thought he was her type. Became romantically involved and moved in together. But it all went sour when I saw he had a romantic relationship with his step monther. Certain things just shouldn't happen.
  • the problem with the pack is mostly the bugs. i dont mind the dumpster diving, the bugs insect kind, no most of my sims dont want to eat bugs but once in awhile i might have a sim who is more of an exotic eater. also i do love the career. and i love the cas items a lot. but i dont enjoy the pack fully because of the bugs.
  • "bellagoth_;c-17679892" wrote:
    and the ugly:

    Spoiler
    https://i.ytimg.com/vi/HoH4SqMzaZ0/maxresdefault.jpg


    Lmao, I was coming to this thread like “I will make THAT reference...” :D :D :D
  • "quinhobp;c-17689336" wrote:
    "bellagoth_;c-17679892" wrote:
    and the ugly:

    Spoiler
    https://i.ytimg.com/vi/HoH4SqMzaZ0/maxresdefault.jpg


    Lmao, I was coming to this thread like “I will make THAT reference...” :D :D :D


    hahah same! it was too tempting :lol:
  • "bellagoth_;c-17679892" wrote:
    and the ugly:

    Spoiler
    https://i.ytimg.com/vi/HoH4SqMzaZ0/maxresdefault.jpg



    i just got the refrence lol

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