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Godleyjeans's avatar
7 years ago

Fashion update: enabling layers.

When designing sims, I’m very big on the outfit choices, so much so that it can be make or break for their personality and character if the right outfit involves an element I’m unable to create.

Enable the ability to layer. Tanks and sweaters, sweaters and jackets, dresses and cardigans, make it weird or make it on fleek.

16 Replies

  • "Melpomena;c-16896075" wrote:
    They could layer the new stuff and leave what's already in the game as it is.


    I doubt that this is possible. Adding layering would probably require a complete revision to how CAS is written. (Which would, it's worth noting, also break what by then would be probably at least 5 years of CC)
  • We can layer socks on leggings, sandals on socks, rings on gloves, sunglasses on makeup. They would have to make a specific cathegory of layerable clothe pieces, but we could not layer with old stuff (only the new pieces would be layerable together). The old pieces would jump back into its place, like it does into the build mode when we try to place an object that doesn't fit on a certain surface.

    There is an actual layering in the CAS, I strongly believe it's doable to add some more without breaking the game or CC fittings. But, may be that's not a case of too many players would appriciate comparing to new ingame gameplay.

  • "Melpomena;c-16902117" wrote:
    We can layer socks on leggings, sandals on socks, rings on gloves, sunglasses on makeup. They would have to make a specific cathegory of layerable clothe pieces, but we could not layer with old stuff (only the new pieces would be layerable together). The old pieces would jump back into its place, like it does into the build mode when we try to place an object that doesn't fit on a certain surface.

    There is an actual layering in the CAS, I strongly believe it's doable to add some more without breaking the game or CC fittings. But, may be that's not a case of too many players would appriciate comparing to new ingame gameplay.



    It simply does not work the way you are imagining. Socks, leggings, gloves, and makeup all don't have meshes. They are just textures.
  • @Cupid I understand, and I don't. :) You see, Hair are 3 different meshes and hats are meshes too and they layer. oh Well, I guess I'll leave it here. You may be right. ;)
  • that's something already implemented by CC creators. you see, on a sim, every skin detail and CAS item use the same texture map, but each space of the map is specific for certain things. see here:

    https://i.imgur.com/6XG7iTr.png

    the only way we've figured out how to layer is by, say, creating a shirt to put in the hat category, that way you can wear something from the top category with it, and the textures don't overlap. if you wear a top that has its texture over the sim torso, and then an accessory top with texture over the same torso, those two textures are going to mash together horribly. for those of you who use CC, you've already found yourself with texture overlapping issues. that's because you're trying to make your sim wear two items that have textures in the same area of the texture map. the sim and everything on them are considered a single mesh with this single map. so yeah, if EA wants to make accessory clothing, they could totally be used to layer, but for right now, that's something fan creators have already dominated.
  • "Melpomena;c-16902138" wrote:
    @Cupid I understand, and I don't. :) You see, Hair are 3 different meshes and hats are meshes too and they layer. oh Well, I guess I'll leave it here. You may be right. ;)


    Hats don't really layer with hair, the hairstyles each have two "cut" versions and all hats are designed to work with either of those versions. This makes it so that when you put a hat on, it doesn't clip through the hair because the hair mesh changes to one where the part of the hair that would be hidden under the hat is completely removed.

    If they were going to implement a layering system, it would need to be 100% proof of any sort of clipping (because no game developer in their right mind would intentionally put out combinations of clothing that clip through each other; it's not good for their reputation.) And in order to do that, they would have to do something similar to hair and hats where parts are designed to work with each other. That just isn't going to happen this late in the game. Also, we can already see how such a system severely limits the types of hats we get in the game and I see no reason not to assume it wouldn't push the same limitations onto the type of clothing we receive.

    ETA the texture map above is also a hint as to why it's way too late for something like this to happen in TS4.

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