"Melpomena;c-16902138" wrote:
@Cupid I understand, and I don't. :) You see, Hair are 3 different meshes and hats are meshes too and they layer. oh Well, I guess I'll leave it here. You may be right. ;)
Hats don't really layer with hair, the hairstyles each have two "cut" versions and all hats are designed to work with either of those versions. This makes it so that when you put a hat on, it doesn't clip through the hair because the hair mesh changes to one where the part of the hair that would be hidden under the hat is completely removed.
If they were going to implement a layering system, it would need to be 100% proof of any sort of clipping (because no game developer in their right mind would intentionally put out combinations of clothing that clip through each other; it's not good for their reputation.) And in order to do that, they would have to do something similar to hair and hats where parts are designed to work with each other. That just isn't going to happen this late in the game. Also, we can already see how such a system severely limits the types of hats we get in the game and I see no reason not to assume it wouldn't push the same limitations onto the type of clothing we receive.
ETA the texture map above is also a hint as to why it's way too late for something like this to happen in TS4.