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7 years ago
"Writin_Reg;c-16711306" wrote:"Eliharb;d-947629" wrote:
Something quite simple that existed since TS1 and TS2, service NPCs spawning in front of the appropriate objects to make a community lot work and seem dynamic.
This doesn't exist in TS4! It doesn't make sense to send a sim to a community lot where they have to hire vendors for stalls and entertainers if there's a piano on the lot.
I wish that these objects could be patched to ALWAYS spawn NPCs for all of them on community lots.
So agree! It is rather pointless to allow us to place something the game won't staff. I have no idea who thought that was a good idea. This alone has stopped me from even wanting to create a lot of things on my own in this game. Definitely needs fixed. They need to make use of all those useless wandering NPCs if you ask me.
They used to work much better in TS2 and TS3, when NPCs were actually unplayable and separate from townies. In TS2 at least, they had very strict behaviors/animations different from normal sims, I don't think they even had needs etc.
Now we have townies "working" as NPCs part-time, same sims everywhere and having to hire 1 of each NPC manually and it's so annoying.
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