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MVWdeZT
11 years agoSeasoned Ace
@ems0309, I think she meant the emotional aura, but I don't think that's the problem. Apparently, you can't restock from your inventory. However, you can remove the little "for sale" sign, put a new crystal in that spot, and set that for sale again. Your employees can't do it, but it probably won't take any longer for you to do it than to restock.
Things I really love (besides the usual new jobs! retail! new hair and clothes! aliens!):
I love it that the store my sim owns is still open when she can't be there to manage it. I play rotationally, and it's great that my other sims can go and shop there (and, according to SimGuruGraham, she'll get the money from their purchases).
I also love it that my detective sim was sent to patrol at that same shop and presumably will be sent to patrol other community lots that exist in my game.
I like it that the woman working at the chemical analyzer has the same hair style as Abby Sciuto from NCIS. I'm also glad to see that the police chief and his co-workers are the same people day-to-day.
Looking forward to doctor, scientist, and aliens.
One glitch I've discovered is this:
I have a sim with the Party Animal aspiration. He completed his "get silver on 3 events" just by going to work as a detective. When people start asking why they're getting the Achievements for throwing parties when they haven't thrown any parties at all, you'll know why.
It's a little disconcerting that the same group of customers keep showing up, but I can live with that. It's much better than getting no customers, which was the case in Midnight Hollow, or only a few, which I had in TS2.
Overall, this is a great expansion!
Things I really love (besides the usual new jobs! retail! new hair and clothes! aliens!):
I love it that the store my sim owns is still open when she can't be there to manage it. I play rotationally, and it's great that my other sims can go and shop there (and, according to SimGuruGraham, she'll get the money from their purchases).
I also love it that my detective sim was sent to patrol at that same shop and presumably will be sent to patrol other community lots that exist in my game.
I like it that the woman working at the chemical analyzer has the same hair style as Abby Sciuto from NCIS. I'm also glad to see that the police chief and his co-workers are the same people day-to-day.
Looking forward to doctor, scientist, and aliens.
One glitch I've discovered is this:
I have a sim with the Party Animal aspiration. He completed his "get silver on 3 events" just by going to work as a detective. When people start asking why they're getting the Achievements for throwing parties when they haven't thrown any parties at all, you'll know why.
It's a little disconcerting that the same group of customers keep showing up, but I can live with that. It's much better than getting no customers, which was the case in Midnight Hollow, or only a few, which I had in TS2.
Overall, this is a great expansion!
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