"ChelleJo;c-16647458" wrote:
"Reksoh;c-16647283" wrote:
handiness upgrades are working fine in my game. My drier in my legacy house hasnt caught fire for months now.
i agree that its a bigger problem and this isnt a good solution. Forcing people to go from one extreme of too many fires to another extreme of none at all isnt the way to go.
And how is asking for a reward trait, that each person can choose to purchase or not purchase, asking to go from one extreme to the other? That's some not listening right there. As I clearly have stated multiple times, I just want a REWARD TRAIT and that I understand others like how the game. Pay attention before you jump on the bandwagon of "forcing people...." smh.
I listened. It is you who did not listen.
My point was that your suggestion is a band-aid type solution that doesnt get to the heart of the problem. When I said "force" what I said is that players would be forced to one end of the extreme or the other (too many fires versus none at all) which they would be. Right now we are forced at one extreme which I don't think is good but nor do I think creating another extreme to solve the first would be any better.
I hope that makes more sense and that you have calmed down, because there was really no reason to get so upset over something like that :D