Forum Discussion
Simmerville
2 years agoLegend
"dogzdinner;c-18326366" wrote:
Im just hoping its not buggy, but TBH I feel like it probably will be!
Also I doubt there will be much interaction between sims form different households unless you plan an event....unless you give them all barely furnished apartments so they are forced to use a common area!!LOL
I don't expect residents of the other units to tend to their needs at all, such as walking out to the common area to eat or use a toilet. I think the game will simply drag them out from they greyed out units randomly, to make the common unit a bit more lively and unpredictable. Pretty much like passive neighbors will check their mailbox in San Myshuno flats. In the new common units they can probably do more than getting rid of trash and checking mail, depending on what items you add there. The neighbour's kids might play with marbles but more to create a lively feel, than because they are low on fun. Regarding needs, it will most likely be like today's households - if you move a sim into a house with no toilet, you won't see that sim running about on common ground desperately looking for a toilet. The needs of sims not seen will most likely be ignored by the game, and when you enter that lot (or that unit), that sim's needs will be randomized following a preset standard, like today (entering the household at 3 AM means no household member will be asleep, but fully rested and starving enough to grill food in the garden... I never understood why Maxis think it's natural to grill food at 3 AM instead of being asleep, but that's a different story). Hopefully the game won't take up more resources re neighbours, than it already does. It allows simmers without a tip top computer to have an active 8 sim household without much more lagging.