Forum Discussion
LiELF
2 years agoLegend
My experience with Sims 3 lots was pretty bad, and I have a decent system, more than capable processor for the game. I remember I had one fairy, a bartender and some other guy in a nightclub the whole night. This was in a new game, only about 16 hours in. And most of the other community lots were rabbit holes because I had trouble finding any in the bin that weren't, so it's not like the game was weighed down. This was with owning about 4 or 5 EPs. I don't build, so all the lots were game originals. That was just my experience, which I'll admit is limited, because I just can't play Sims 3 for very long, I don't like it. Every once in a while I try it out again to try to get into it, but it just doesn't work for my play style.
But going back to the subject of open neighborhoods, I know that a lot of people want this, but my main concern is how rotational play would work with it. Sims 2 and 4 allow for a lot of fluid rotational play, where you can easily jump in and out of households and play different Sims. Some people really don't like the game taking control of their households and making changes to them by having them still active and developing skills, progressing in careers, changing relationships, etc. Sims 4 does this to some extent, so it still requires some wrangling but isn't too unmanageable, though Sims 3 was really bad at it, considering it wasn't originally programmed for rotational play to begin with. If there was a way to design an open neighborhood to also allow for basic simulation of played households that stay on course for how the player created and played them, then that could be fun. But if we had to go back to sacrificing rotational control, I'd rather have loading screens.
I think that though, ideally, if a game could load without a screen, a la Sims 2 apartments, and just have sections blacked out until your Sim approached the area or the player switched over, that would be awesome. I'd find it hard to believe there isn't some way to do this smoothly with modern tech. The base game would have to be built to support it, though.
But going back to the subject of open neighborhoods, I know that a lot of people want this, but my main concern is how rotational play would work with it. Sims 2 and 4 allow for a lot of fluid rotational play, where you can easily jump in and out of households and play different Sims. Some people really don't like the game taking control of their households and making changes to them by having them still active and developing skills, progressing in careers, changing relationships, etc. Sims 4 does this to some extent, so it still requires some wrangling but isn't too unmanageable, though Sims 3 was really bad at it, considering it wasn't originally programmed for rotational play to begin with. If there was a way to design an open neighborhood to also allow for basic simulation of played households that stay on course for how the player created and played them, then that could be fun. But if we had to go back to sacrificing rotational control, I'd rather have loading screens.
I think that though, ideally, if a game could load without a screen, a la Sims 2 apartments, and just have sections blacked out until your Sim approached the area or the player switched over, that would be awesome. I'd find it hard to believe there isn't some way to do this smoothly with modern tech. The base game would have to be built to support it, though.