Forum Discussion
LiELF
2 years agoLegend
Aaaargh! *sigh*
Okay, so I don't really like to comment too much in the negative thread before I've seen the livestream, but... ugh. I've got some stuff to say. Sorry, this is long-winded.
First, I'll start with the 99 unit limit, because this is a HUGE downer for me. I currently have over 200 played Sims in my game right now. I know, that's a lot, and if I had to, I could possibly trim it a little bit, which I might do anyway, and just mark the ones I don't play as much as "unplayed". But it's still going to continue to grow as next generations are born. So Imma need some space, guys. I have a decent-ish computer system that I will be upgrading in a few months, so I keep on top of performance. Does it matter with this game? Apparently not. It's so. Frustrating! They announce this big cheat that lets us have more than six units on a lot, but wait until now to tell us that there's a unit count limit? Way to harsh my buzz, dudes.
I notice there are people questioning why 99 units isn't enough, assuming that everyone, for some reason, wants to fill each lot with a full 8 Sim count. Well, I'll try to explain the issue with examples from my own game:
So, I currently have a senior community housing lot with 8 individual units. That's one Sim per unit, taking 8 units. Then, I have a boarding house with four units, each built for one Sim per unit. That's already 12 units. I also have a tiny trailer park of two trailers, each with two Sims - 14 units. I have students in Uni, a friend group, who will need starter apartments for their new lives. Some will be roommates, some will live independently, depending on their careers. That's about 5-6 units, each with one or two Sims. I wanted to put some dense apartments in San Myshuno (but not on penthouses!) for big city living, thinking about 10 compact units, so each only holding 1-3 Sims. I also wanted some huts in Sulani (but not on the beach!), about 4 or 5. What are we up to now for units? 33-35? And that doesn't include the other future plans I had for a ranch boarding house, luxury apartments in maybe Newcrest, a few apartment blocks in Del Sol to make it useful, possibly one in Magnolia Promenade to make use of that tiny world, a shabby, run-down place in Moonwood for Werewolves (and possibly other Occults), a "magic" house with portals for Spellcasters, the fairy tree huts and hovels for my six fae, a downtown Windenburg old tudor converted to units... seriously, a lot of plans for this. I wanted to transfer many of my current single fam households to apartments so that they could be closer to each other and interact in the same "community". It helps keep up with relationships for rotational players. I'm sorry, but this decision is just so frustrating because it never made sense to me in the first place why the default for Sims, especially young adults, was to start off in a single family home. Who has that kind of money at that age? So yeah, huge disappointment.
My next complaint will be about rabbit holes and world/lot sizes. Because more rabbit holes? Really, we're going to keep doing this?? More text adventures from the 1970s? Yeah, I've been noticing the diminishing of world activities and new community lots for more and more rabbit holes. Look EA, I understand performance is a concern after 9 years. But you are not creating the EPs equal to past ones anymore. People are still paying the same prices for this skimping and cutting corners, and it's not a good look, especially when Indy games are smashing it with smaller budgets. If the game doesn't perform the same way for everyone, then you have to own that and tell people they have to make choices. What about the players who came in only a few years ago and only own a few packs? They're going to shell out $40 for an EP for rabbit holes and a nine lot world? For crying out loud, the theme is apartments, it implies denser living! And we have at least three game packs with equal or more lots in them. So we have a majority of tiny lots and a rabbit hole and some same 'ol food festival activities, none of which we can change, of course, because there are no world editing tools still? What is happening? EA, loosen those purse strings, your CEO loves the brag of being a billion-dollar game but the greed is just vulgar at this point.
On Traits and gameplay - the game won't simulate Nosy Sims finding out secrets, they're just going to stand there, staring at other Sims while they converse for nothing? They, you know, all kind of do that anyway. And what's the point of breaking and entering without a threat of consequences? The resident Sim will kick them out? And...? Will the Traits in this pack actually simulate and add diversity of personality or are they going to end up just being full of repetitious idles that do nothing?
This all bums me out. Can we at least get some world editing tools at some point? At least that could help alleviate some of the massive limitations of this game. I'd love to be able to delete the rabbit holes and some of the shells that take up precious space and turn them into usable lots or at least some kind of customized static scenery that I prefer.
I'll still be watching the livestream and hoping for a light at the end of the tunnel, but that 99 unit limit...you're killin' me, guys. I miss Sims 2 so much.
Okay, so I don't really like to comment too much in the negative thread before I've seen the livestream, but... ugh. I've got some stuff to say. Sorry, this is long-winded.
First, I'll start with the 99 unit limit, because this is a HUGE downer for me. I currently have over 200 played Sims in my game right now. I know, that's a lot, and if I had to, I could possibly trim it a little bit, which I might do anyway, and just mark the ones I don't play as much as "unplayed". But it's still going to continue to grow as next generations are born. So Imma need some space, guys. I have a decent-ish computer system that I will be upgrading in a few months, so I keep on top of performance. Does it matter with this game? Apparently not. It's so. Frustrating! They announce this big cheat that lets us have more than six units on a lot, but wait until now to tell us that there's a unit count limit? Way to harsh my buzz, dudes.
I notice there are people questioning why 99 units isn't enough, assuming that everyone, for some reason, wants to fill each lot with a full 8 Sim count. Well, I'll try to explain the issue with examples from my own game:
So, I currently have a senior community housing lot with 8 individual units. That's one Sim per unit, taking 8 units. Then, I have a boarding house with four units, each built for one Sim per unit. That's already 12 units. I also have a tiny trailer park of two trailers, each with two Sims - 14 units. I have students in Uni, a friend group, who will need starter apartments for their new lives. Some will be roommates, some will live independently, depending on their careers. That's about 5-6 units, each with one or two Sims. I wanted to put some dense apartments in San Myshuno (but not on penthouses!) for big city living, thinking about 10 compact units, so each only holding 1-3 Sims. I also wanted some huts in Sulani (but not on the beach!), about 4 or 5. What are we up to now for units? 33-35? And that doesn't include the other future plans I had for a ranch boarding house, luxury apartments in maybe Newcrest, a few apartment blocks in Del Sol to make it useful, possibly one in Magnolia Promenade to make use of that tiny world, a shabby, run-down place in Moonwood for Werewolves (and possibly other Occults), a "magic" house with portals for Spellcasters, the fairy tree huts and hovels for my six fae, a downtown Windenburg old tudor converted to units... seriously, a lot of plans for this. I wanted to transfer many of my current single fam households to apartments so that they could be closer to each other and interact in the same "community". It helps keep up with relationships for rotational players. I'm sorry, but this decision is just so frustrating because it never made sense to me in the first place why the default for Sims, especially young adults, was to start off in a single family home. Who has that kind of money at that age? So yeah, huge disappointment.
My next complaint will be about rabbit holes and world/lot sizes. Because more rabbit holes? Really, we're going to keep doing this?? More text adventures from the 1970s? Yeah, I've been noticing the diminishing of world activities and new community lots for more and more rabbit holes. Look EA, I understand performance is a concern after 9 years. But you are not creating the EPs equal to past ones anymore. People are still paying the same prices for this skimping and cutting corners, and it's not a good look, especially when Indy games are smashing it with smaller budgets. If the game doesn't perform the same way for everyone, then you have to own that and tell people they have to make choices. What about the players who came in only a few years ago and only own a few packs? They're going to shell out $40 for an EP for rabbit holes and a nine lot world? For crying out loud, the theme is apartments, it implies denser living! And we have at least three game packs with equal or more lots in them. So we have a majority of tiny lots and a rabbit hole and some same 'ol food festival activities, none of which we can change, of course, because there are no world editing tools still? What is happening? EA, loosen those purse strings, your CEO loves the brag of being a billion-dollar game but the greed is just vulgar at this point.
On Traits and gameplay - the game won't simulate Nosy Sims finding out secrets, they're just going to stand there, staring at other Sims while they converse for nothing? They, you know, all kind of do that anyway. And what's the point of breaking and entering without a threat of consequences? The resident Sim will kick them out? And...? Will the Traits in this pack actually simulate and add diversity of personality or are they going to end up just being full of repetitious idles that do nothing?
This all bums me out. Can we at least get some world editing tools at some point? At least that could help alleviate some of the massive limitations of this game. I'd love to be able to delete the rabbit holes and some of the shells that take up precious space and turn them into usable lots or at least some kind of customized static scenery that I prefer.
I'll still be watching the livestream and hoping for a light at the end of the tunnel, but that 99 unit limit...you're killin' me, guys. I miss Sims 2 so much.