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LiELF
2 years agoLegend
"CAPTAIN_NXR7;c-18334337" wrote:"LiELF;c-18333874" wrote:
I haven't bought it yet, as I need to find out if rotational play is safe or not. I saw someone say that tenants can move out on their own, but I'm hoping that's just non-played households. But what happens if the lease runs out for played tenants while you're playing a different household? Will those tenants move out on their own? I hate things like story progression that takes control of my Sims. I have Neighborhood Stories turned off and I don't want the game telling me where my Sims want to live.
@LiELF This was one of my main concerns as I play in a similar fashion. I finally had time to test it with 12 played sims living in a 6 unit apartment and I can confirm that NONE of my played households moved out on their own, thank goody goodness. I also have played households living in the apartment building across the road (4 units) and they're exactly where I put them at the start of my session.
So what happens is, after the lease period (the default is 7 days) there's a notification regarding the "Tenant Grace Period". The Tenant Grace Period lasts 24 hours. During this Tenant Grace Period you can move out played households without having to pay a penalty. If you don't do anything, they'll just stay in their apartments. That's right. STAY IN YOUR APARTMENT!!
I did not create a landlord this time. I just converted a fully furnished residential lot into a residential rental, set up the units and moved in my own households.
This is currently a very tedious process as most units were too expensive for my sims and -as others mentioned before- the free real estate cheat doesn't work at the moment. Grumble. I hope this gets fixed ASAP. If you don't create your own landlord the game does it for you ( same as the NPCs in City living & Eco Lifestyle) and he sometimes comes to visit, but you don't have to let him in. I actually sent him home, didn't want to talk to the man. I also had a bit of a roaches infested dumpster problem outside of the apartment and waste management came by to take out the trash. Or is this from another pack? I haven't got a clue. Oh wait, this is probably from Eco Lifestyle, yeah nevermind. ?
Another tedious thing: I wish we could "Set As Front Door" in build mode when allocating units. All my tenants have their own apartment PLUS a ground floor garage & storage rooms that they rent (yeh, this is where the real mayhem happens...?).
I think it's great that we can do this, since this was also one of my main concerns. However... the game automatically recognises the doors to these storage room units as the "Front Door" since they're located in the vicinity of the main entrance of the building. Now I have to switch to each household individually in order to re-designate the front door function and..well...boring.
ETA: Hmmm. So each time I change households the front doors seem to reset as though I never changed them. I'll have to test it again to find out what I'm missing here. I do want to add though, the tenants DO recognise their living units as their home, it's only the visitors that are confused and start knocking at the storage unit's door.***
I preordered the pack for all the wonderful reasons I won’t get into here. One of them includes mold. I haven't tested the mold yet. But since I'm here in Negative Land I might as well share some of the things that really friggin' bug me about this pack, because I hope the sims team takes notes from both positive and negative threads. Here's my rent-rant:Spoiler
I will repeat what so many have pointed out already:
Rabbit holes.
Why advertise a tiger sanctuary rabbit hole with a special effect? The special tiger effect being glowing eyes, pretty much the same eyes that watch you from the bushes in Forgotten Hollow and Sylvan Glades! Don't get me wrong, I'm all for the special effects, but advertising a rabbit hole is not good enough. I believed Sims 4 was all about the “NO MORE RABBITHOLES FOLKS! WE'RE DONE WITH THOSE AND WERE PROUD OF IT! WE'RE HOLE FREE FROM NOW ON! SORT OF.”
Yeah right. No rabbit holes me ho… So here we are: Sims 4 is finally turning into a gigantic Swiss cheese. It’s been fermenting for quite some time now.
Here’s the Oxford definition of a “hole”:
1.
a hollow place in a solid body or surface.
"the dog had dug a hole in the ground"
In this case the dog dug a hole in the tiger sanctuary and all the tigers fell in. At least we know what happened to them.
Or this definition:
2.
“a place or position that needs to be filled because someone or something is no longer there.”
( I won’t include the example because it’s too heartbreaking)
Notice where they say “NEEDS to be filled” . Take note sims team. NEEDS to be filled, with gameplay that goes beyond the text adventure quest, perhaps similar to Jungle Adventures, where you move into a new, hidden area of the world after succesfully completing the text adventure, although I would have preferred to see an actual sloth.
What’s that someone or something? Exactly! The tigers. The tigers are no longer there because they all nose-dived/dove into a frigging hole!! A rabbit hole at that!! How is that even possible, the size of those beasts! But they fell in regardless, down down down. They fell in as tigers and eventually came out as …tassels. No wonder. But why tassels?!
So this is where I have to conclude my rabbithole rant because I have yet to solve the mystery surrounding the tassels. Ah! Give me a crowbar and let me break into that wee gazebo that's standing all alone in that teeny little garden over there. I may or may not magically discover an actual botanical garden in there. SHEESH!
The Nightmarket.
Seriously? So we've got what, 20 market stalls and only 5 or 6 are interactible and occupied with vendors? The other ones are decor only.
What's worse, most of the deco stalls are fish market stalls. And I can't buy a single fish! Instead, I have to go that lovely waterfront " fishmarket" rabbithole lot across the road to buy my darn rabbithole fish. What's the point? Why not put a fish stall at the nightmarket and let us use that water front lot to build on?! Why is there no floating market? Boats? Come on, did the rental system eat all of this EP's budget?? I find it hard to believe, then again, I still haven't explored everything this pack has to offer. I won't lose my marbles just yet.
Tuc Tucs.
The ones that zoom around Tomarang are quite endearing. But WHY CAN'T OUR SIMS drive a TUC TUC?!
Not that big of a problem, but worth mentioning it.
There'sprobablymore, but I have to stop there before I go down the deep rant-rabbithole myself and will land exactly where our hungry family of tassel tigers ended up. Poor beasts, I'd be such a bland feast.
@CAPTAIN_NXR7 Thank you so much for this report, that really helps. I couldn't find this information anywhere. :)
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