Forum Discussion
817 Replies
- Simmerville2 years agoLegend
"filipomel;c-18330818" wrote:
"Ellupelluellu;c-18330761" wrote:
They really should of told us those Q&A before saying "build away!" :'(
I am fine with small lots.. I am "fine-ish" with just 9 lots in new world.. but now.. penthouses were what I planned. I am just ranting out loud.. I'll get over it, but ugh... :(
This! Old apartments I can understand, but why have penthouses been left out? They are literally just a lot in the sky! They can be turned into other lot types, why not multi unit lots? Fingers crossed a mod corrects this.
Also question about the 99 unit limit. If I place an additional unit on a lot, would that count as two units, or a lot with one additional unit? I ask because 50 lots acting as two units (adding only 50 extra units for households to occupy) is very different than 99 lots plus an additional unit (adding 99 extra units for households to occupy).
The units are defined by outlines in different colors, so no matter how you play a unit, the game will see it as one unit as long as it has the same outline. We'll lean about this come Friday live stream! :) - logionX2 years agoLegend
"LiELF;c-18330887" wrote:
My next complaint will be about rabbit holes and world/lot sizes. Because more rabbit holes? Really, we're going to keep doing this?? More text adventures from the 1970s? Yeah, I've been noticing the diminishing of world activities and new community lots for more and more rabbit holes. Look EA, I understand performance is a concern after 9 years. But you are not creating the EPs equal to past ones anymore. People are still paying the same prices for this skimping and cutting corners, and it's not a good look, especially when Indy games are smashing it with smaller budgets.
Especially since the game have many existing resources like multi-functional lots and different types of models already.
Imagine if the botanical garden and the market plaza were real lots and we could also drive the tuk tuk around...
I agree with you, this is not a good look. A small world, small lots, rabbit holes, loading screens to visit different units... - i_love_frogs_112 years agoSeasoned Ace
"LeucosiaX;c-18330778" wrote:
"PixelPrincezz;c-18330758" wrote:
I really wish we had Hotels/Inns coming with this pack, the possibilities would be amazing. ?
Multi Functional lots would make this pack golden despite all the set backs but we are experiencing inflation gameplay for expansion pack prices.
The Animal Sanctuary and Botanical Gardens should have never been mentioned as a featured because it's something that makes it sound like more than what they dish out. I would have not mind as much, if it was not so built up. I have not come to expect much from these expansions, but my heart is broken about the animal sanctuary. The Development team should know already, animals are a huge success with sales.
I heavily agree. While I dont necessarily mind the animal sanctuary being a rabbithole, I do not think that rabbitholes should be a part of the advertising at all because this game already offers very little gameplay objects, even with EPs, so advertising it early makes it seem like it's something more than what it is.
I stand by my belief that HR was a game pack with EP pricing. I'm worried that this will be the new set model for TS4 here on out as it gets closer to its end. Give less for more, because the game can't handle a lot, but EA still wants to make huge bank, even if it means not giving the product as advertised. - i_love_frogs_112 years agoSeasoned Ace
"Simmingal;c-18330804" wrote:
You know I was thinking theres no way I am going to build 99 units so no worry
but then again that being divided by 22 worlds is just about 4 units per world so... :sweat_smile:
sounds like I have to start doing some math and thinking which worlds to exclude :joy:
I started doing the math, and with the lots i've already placed in my save, and without the Tomarang units, I'm already at 76....so I better stop adding more rental residential lots :D "Coconut27;c-18330936" wrote:
"Simmingal;c-18330804" wrote:
You know I was thinking theres no way I am going to build 99 units so no worry
but then again that being divided by 22 worlds is just about 4 units per world so... :sweat_smile:
sounds like I have to start doing some math and thinking which worlds to exclude :joy:
I started doing the math, and with the lots i've already placed in my save, and without the Tomarang units, I'm already at 76....so I better stop adding more rental residential lots :D
I literally just did the math and I am already past 99 exiting "multi-housing" units of various kinds that I've just been playing as standard residential with door locking or using the roommate system. So I will have to whittle things way down.- BissenNess2 years agoSeasoned Ace
"jennieeffin;c-18330944" wrote:
I literally just did the math and I am already past 99 exiting "multi-housing" units of various kinds that I've just been playing as standard residential with door locking or using the roommate system. So I will have to whittle things way down.
Not necessarily, you can pick and choose some of those lots to be rental residential lots and others to continue functioning with the door locking system.
For my part, I'm bitterly disappointed that we won't be able to load multiple apartments at the same time, like we did in Sims 2: Apartment Life. I won't be buying this one. I already own City Living, which comes with a wide array of apartments, as well as neighborhood amenities. Why would I buy another pack that comes with nothing but more apartments and apartment amenities? - EgonVM2 years agoSeasoned AceLike seriously, couldn't they make this limit scalable?
I guess this is one thing I have to get a mod for...
I'm turning to a mod. No way I'm going to have my creativity limited that much! - leucosiax2 years agoSeasoned Ace
"jennieeffin;c-18330944" wrote:
"Coconut27;c-18330936" wrote:
"Simmingal;c-18330804" wrote:
You know I was thinking theres no way I am going to build 99 units so no worry
but then again that being divided by 22 worlds is just about 4 units per world so... :sweat_smile:
sounds like I have to start doing some math and thinking which worlds to exclude :joy:
I started doing the math, and with the lots i've already placed in my save, and without the Tomarang units, I'm already at 76....so I better stop adding more rental residential lots :D
I literally just did the math and I am already past 99 exiting "multi-housing" units of various kinds that I've just been playing as standard residential with door locking or using the roommate system. So I will have to whittle things way down.
I have already devised the same back up plan depending on how made multi-family residence rentals come with the new world. I also am working on a lot with 7 houses and no intention on using the cheat. I will just have two families with the conventional system occupying two townhouses on that lot. - atreya332 years agoLegend
"Simmingal;c-18330762" wrote:
Once more I get to be upsetti spaghetti
Why on earth can't residential rentals work on penthouse lots when other lot types work?
and why oh why do we keep having rabbit holes instead of actual activities for our sims *deep sigh*
what is the point of going to animal sanctuary without any animals to see or interact with?
also why add tuk tuks if we can't even use them thats just so sad
Upsetti spaghetti made me laugh. :disappointed: unfortunately I can sympathise. I feel the same about penthouses."Horrorgirl6;c-18330764" wrote:
"Atreya33;c-18330759" wrote:
I dislike the rabbit hole text adventures. If this has to be a rabbit hole then I prefer one without text messages. At least then we will have the benefit of being able to focus on other family members without interruptions. I also don't think the sanctuary should have been mentioned as a feature in the first blog post. A few text messages to read is not a main gameplay feature."Horrorgirl6;c-18330755" wrote:
"Atreya33;c-18330751" wrote:
I am also disappointed by the Q&A. Why do they not allow residential rentals on penthouses. These penthouses were our best option to build apartments on high buildings and now we are not allowed to do so? This restriction makes no sense. Penthouses can support different kinds of residential (regular residentials, tiny homes, haunted houses and dorms) and owned lots like restaurants and retail. Why not the new apartments? I really don't like that they gave the impression that we could build everywhere when in reality we can't. I know we can build on the regular lot next to the sky scrapers but that's just not the same.
About the 99 per save : would have been nice to know a bit sooner. But I never planned on having units everywhere so no big deal for me.
Let's recap all the info gathered this week: no penthouses, tiny world with small lots, animal sanctuary... Not sure if this is worth 40€. I am reconsidering buying in December and wait for a sale after all.
At least maintenence trouble and mold are optional.
To be fair it might be how it was program.
Perhaps. But what exactly is the penthout gameplay that can't be combined with rental units? Whatever it is, it is obviously no objection for dorms, tiny houses, haunted houses, restaurants, retail,... on penthouses. Allowing rental units on a penthouse would have been a great example of cross pack compatibility, best of bothworldspacks. But looks like that's not gonna happen.
Again the penthouses can be build,but it still a part of shell
Penthouses are not part of a shell, they are lots on top of a shell. You require an elevator but for the rest we had all the freedom to build there whatever lot we wanted. Until now. The Q&A was vague about the exact obstacle for apartments on penthouses. The only unique gameplay I can think of is having to teleport up with the elevator."Ellupelluellu;c-18330761" wrote:
They really should of told us those Q&A before saying "build away!" :'(
I am fine with small lots.. I am "fine-ish" with just 9 lots in new world.. but now.. penthouses were what I planned. I am just ranting out loud.. I'll get over it, but ugh... :(
I totally agree. The' build away ' should have come with the warning that penthouses are useless for the new pack. - AncientMuse22 years agoSeasoned AceAm I sooper dooper happy we're finally getting multi-family build options? Yes, yes I most certainly am.
BUT:
No waterfront builds means my idea for Sulani beachfront condo rental units over the water (all connected by docks) is completely scrapped. For those of us who love water and spend most of our gameplay time in and around water features (swimming, fishing, using Sulani boats and jetskis, beaches and beachcombing, jumping off of the docks, splashing in ponds, etc) this is a huge disappointment.
And no skyscraper penthouse apartment rentals either.... I had plans to scrap that skyhigh gym my sims never use and replace it with luxury apartment rentals with all the amazing balcony views my sims could have had.
:/ *sigh*
- the new world is only 9 buildable lots within 2 neighbourhoods
- no boats or tuk tuk/rickshaws
- no access to all that water except for a small, unbuildable swimming spot and maybe a few fishing spots
- no island lots and no way of getting to any of those islands
- a rabbithole animal sanctuary with no hope of any visual gameplay related to it
- no multi-unit vacation rental properties in the vacation worlds
:/ *sigh*
And then to put the icing on the cake.... a max limit of 99 units per game save. That may seem like a lot to some people, but as we get more and more worlds added to this game, that limit is going to become more and more suffocating. Duplexes, townhouses, rowhouses, trailer parks, room rentals, boarding houses, apartment buildings, co-living communities, seniors' retirement communities..... each individual rental unit counts as 1. It won't take long to max out that 99 limit in a game save. Not long at all.
99 units (save maximum) divided by 6 units (lot maximum) = roughly 16 lots for us to build rental units on (if we use the full 6 units per lot).
So far, we have 24 worlds (soon to be 25), for a total of around 282 buildable lots (soon to be 301 buildable lots). So the majority of our builds are still going to have to be single-family homes per lot.
My plan was to build many duplexes, rowhouses, and/or apartments in each world to give my simmies more living space options and price ranges. I'm going to have to rethink that plan....
:/ *sigh*