Forum Discussion
817 Replies
- Lonewolf10442 years agoSeasoned Ace
"dogzdinner;c-18325256" wrote:
Im really hoping for the best with this one. If it goes to plan then this could be one of those essential must have packs that will change gameplay and really create lots of fun situations......
or if its a buggy mess like Wedding Stories then it will be just about the biggest disappointment ever.
Alot riding on it!!LOL
I do agree as it increases my game play even if the other features I would like to see is not there yet. - i_love_frogs_112 years agoSeasoned Ace
"EneroDesyembre;c-18324777" wrote:
I really hope cringe sims can do even more cringe things than just dabbing. There are so many more ways to be cringe and to only have them be cringe in one way would be extremely... cringe
Apparently, according to a Sims Guru- there's an even more embarrassing cringey thing that sims can do in public besides dabbing. So...theres that :D - KingJA_19922 years agoSeasoned VeteranI don't like the fact that we have to pay $39.99 for our sims to own a second home.
- greydonn2 years agoSeasoned Ace
"TheFlyingGentleman;c-18326117" wrote:
I don't like the fact that we have to pay $39.99 for our sims to own a second home.
I would agree with you but that's not what this pack is about. - EgonVM2 years agoSeasoned AceI just realized this is fifteenth expansion pack. The Sims 3 had 11.
Yay! The Sims 4 has the most expansion packs for a while now! And not event mentioning all the DLC! - Simmerville2 years agoLegend
"crocobaura;c-18324594" wrote:
"Amapola76;c-18324589" wrote:
"FatTribble23;c-18324575" wrote:
"crocobaura;c-18324557" wrote:
"MidnightAura;c-18324544" wrote:
I think they are avoiding the question on how many per lot because the answer isn’t what the community wants will want to hear.
In the trailer, at 0:33 seconds, you can see the big mailbox, and it has 36 individual mailboxes. Maybe that answers our question.
Dare we hope? That would be amazing, but seems too good to be true. :/
I suspect it will be like the High School lockers and not all of them will useable. That being said... aren't about half of the lockers useable? If this follows the same model and we can have 18 sims (or somewhere in the 16-20 range), that would be plenty as far as I am concerned. 4 apartments with 4 sims each, or 6 with around 3 each, is probably past the limits of what I would even personally use, and should still allow for some of the more creative uses I've seen other people talk about, like magical boarding schools. I actually hope it's more like 16-18, since that would still allow for walk-by sims, the neighborhood welcoming party, etc., without negatively impacting performance too much (hopefully).
Even if they allow for 36, there is no need to add them all if it impacts the game's performance. I have feeling that finding your playable sims' mailbox among all the others will be tricky, I never know which mailbox belongs to my sim the San Myshuno apartments and there are a lot less than here. :lol: Wonder if sims will be able to steal mail since they will be snooping, breaking in, and bribing and stuff.
In San Myshuno flats I think the active mailbox has a clearer "address label" than the other boxes. Don't think I ever could not tell the difference, although it might be quite subtle. - Simmerville2 years agoLegend
"bizuktag;c-18324612" wrote:
https://iili.io/JBc9Bmx.jpg
I know it looks like there are a lot of mailboxes included here, but if you look closely, you can see that the image is mostly a flat texture. If you look at the third row down, the second box and sixth box have different edges to all of the boxes around them, which suggests they may have a 3D component and actually open.
I would guess tenants all use a couple shared slots and collect mail that is unique to them, rather than having a unique mailbox assigned. I would be shocked if any more than a few of these mailboxes have an animation, less even than the HS lockers.
I also think the number of 'interactable' mailboxes is about performance and doesn't reflect the limit of sims/households.
Good spotting that! I don't understand why we get such a big mailbox system, now that we know the max might be 6 units? Even if 6 is not the limit, I can't really see myself building and playing anything with more than 6 units. I have so many worlds and lots and adding 36 to each lot would be a true nightmare for my rotational play, LOL. - atreya332 years agoLegend
"Simmerville;c-18326317" wrote:
"bizuktag;c-18324612" wrote:
https://iili.io/JBc9Bmx.jpg
I know it looks like there are a lot of mailboxes included here, but if you look closely, you can see that the image is mostly a flat texture. If you look at the third row down, the second box and sixth box have different edges to all of the boxes around them, which suggests they may have a 3D component and actually open.
I would guess tenants all use a couple shared slots and collect mail that is unique to them, rather than having a unique mailbox assigned. I would be shocked if any more than a few of these mailboxes have an animation, less even than the HS lockers.
I also think the number of 'interactable' mailboxes is about performance and doesn't reflect the limit of sims/households.
Good spotting that! I don't understand why we get such a big mailbox system, now that we know the max might be 6 units? Even if 6 is not the limit, I can't really see myself building and playing anything with more than 6 units. I have so many worlds and lots and adding 36 to each lot would be a true nightmare for my rotational play, LOL.
I was also wondering why it has to be so big for 6 apartments. I hope we get a smaller wall mounted as well, in the trailer we already saw a smaller free standing one. - Simmerville2 years agoLegend
"BlueR0se;c-18325310" wrote:
"JAL;c-18325303" wrote:
6 units per lot, with the maximum of 8 sims in each unit - without cheats.
Are we certain on the latter (the maximum of 8 sims in each unit?). That would mean 48 sims on one rent lot.
I see 48 as legit, but keep in mind that only the 8 sims of the active unit will be out and about, while the game will probably send random sims from those other units out into the common area, but within the *lot* limit, not sure if that is 12 or 18, might depend on computer specs. So... if your active unit of 8 sims throws a party where they invited 10 sims living elsewhere, there won't be room for anyone from those other units to show up in the common area, as the lot is full. In other words, you will never see all those 48 sims at the same time (unless there is a cheat, of course - and your computer can handle it). - crocobaura2 years agoLegend
"Simmerville;c-18326317" wrote:
"bizuktag;c-18324612" wrote:
https://iili.io/JBc9Bmx.jpg
I know it looks like there are a lot of mailboxes included here, but if you look closely, you can see that the image is mostly a flat texture. If you look at the third row down, the second box and sixth box have different edges to all of the boxes around them, which suggests they may have a 3D component and actually open.
I would guess tenants all use a couple shared slots and collect mail that is unique to them, rather than having a unique mailbox assigned. I would be shocked if any more than a few of these mailboxes have an animation, less even than the HS lockers.
I also think the number of 'interactable' mailboxes is about performance and doesn't reflect the limit of sims/households.
Good spotting that! I don't understand why we get such a big mailbox system, now that we know the max might be 6 units? Even if 6 is not the limit, I can't really see myself building and playing anything with more than 6 units. I have so many worlds and lots and adding 36 to each lot would be a true nightmare for my rotational play, LOL.
Maybe it's for those that will build with cheats. I remember in TS2 someone built an apartment building that was composed of tiny one room, 6 squares apartments, but there were many of them. It looked like a bee hive. :lol: