Forum Discussion
LiELF
7 years agoLegend
I like Sims 4, more so than Sims 3 but not quite as much as Sims 2. There are additions that I love, like Vampires, Aliens, Selvadorada, Cats, the club system, some of the gorgeous maps, diversity of CAS...but the core tuning of the game remains a big frustration for me. The entire trait vs. emotions system is very backwards, in my opinion, where I feel that a Sim's traits should be first priority to their behavior and the emotions should follow suit and be a result of those traits. Whims should also reflect a Sim's personal traits. The emotional spectrum remains thin, lacking in very important human states like Fear and Anxiety, and the excessive happiness, along with its overkill of buffs, just destroys any consistency I try to give my Sims. This makes it feel like a game targeted to sit within the boundaries of a "safe space", focused on babying a much younger targeted age group. It constantly feels like it lacks the intricate details of individuality or life obstacles, replaced by an insistent positivity, socialization and ADHD behavior of each and every Sim.
Also, the Expansion packs always feel like they should have more depth, and the longevity of playability that is absent in many of the Sims 4 packs feels stunted. Too many corners are cut. And why isn't weather a default with the base game by now?
I want to love this edition, I really, really do. I still feel that it has great potential, if those things could somehow be dealt with. The Sims 4 contains some spectacular changes from its predecessors; the gallery, CAS, the ability to move between maps with ease, a user friendly way to edit both townies and playable Sims alike, the consistent and gorgeous art style, the detail of life states like Aliens and Vampires, the improvement of toddlers....but without those satisfying layers of the intricacies of Sim behavior and the limitations of player choice, I'm afraid that I just can't rate Sims 4 any higher than a six.
Also, the Expansion packs always feel like they should have more depth, and the longevity of playability that is absent in many of the Sims 4 packs feels stunted. Too many corners are cut. And why isn't weather a default with the base game by now?
I want to love this edition, I really, really do. I still feel that it has great potential, if those things could somehow be dealt with. The Sims 4 contains some spectacular changes from its predecessors; the gallery, CAS, the ability to move between maps with ease, a user friendly way to edit both townies and playable Sims alike, the consistent and gorgeous art style, the detail of life states like Aliens and Vampires, the improvement of toddlers....but without those satisfying layers of the intricacies of Sim behavior and the limitations of player choice, I'm afraid that I just can't rate Sims 4 any higher than a six.
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