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ThriorTheSecond
5 years agoSeasoned Ace
@Sharonia Fully agreed with your comment. Emotions are a great idea on paper but their implementation is lackluster (switch around too rapidly, lack meaning) and they overpower everything to a point that it doesn't allow sims' individual personality to shine through. I too am using Meaningful Stories and can't imagine ever removing it. It's just so much better than the messy vanilla system.
IMO too much of the game relies on random moodlets (which only boost their emotions) with nothing interesting being done with them. Take sentiments for example. Now wouldn't it be great if having a certain sentiment then allowed unique interactions/properties as long as that sentiment is in effect? E.g. when Axel put out a fire Abigail decided to get too friendly with, she gained an "Awed by a Lifesaving Hero" sentiment. I immediately thought this meant she could go express her gratitude or they could discuss the situation (he gained a "Close after a Close Call" sentiment) but, nope, just a happy moodlet. Boring and a wasted opportunity.
IMO too much of the game relies on random moodlets (which only boost their emotions) with nothing interesting being done with them. Take sentiments for example. Now wouldn't it be great if having a certain sentiment then allowed unique interactions/properties as long as that sentiment is in effect? E.g. when Axel put out a fire Abigail decided to get too friendly with, she gained an "Awed by a Lifesaving Hero" sentiment. I immediately thought this meant she could go express her gratitude or they could discuss the situation (he gained a "Close after a Close Call" sentiment) but, nope, just a happy moodlet. Boring and a wasted opportunity.
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