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halloweenchild13
5 years agoSeasoned Ace
"Thrior;c-17930698" wrote:
@Sharonia Fully agreed with your comment. Emotions are a great idea on paper but their implementation is lackluster (switch around too rapidly, lack meaning) and they overpower everything to a point that it doesn't allow sims' individual personality to shine through. I too am using Meaningful Stories and can't imagine ever removing it. It's just so much better than the messy vanilla system.
IMO too much of the game relies on random moodlets (which only boost their emotions) with nothing interesting being done with them. Take sentiments for example. Now wouldn't it be great if having a certain sentiment then allowed unique interactions/properties as long as that sentiment is in effect? E.g. when Axel put out a fire Abigail decided to get too friendly with, she gained an "Awed by a Lifesaving Hero" sentiment. I immediately thought this meant she could go express her gratitude or they could discuss the situation (he gained a "Close after a Close Call" sentiment) but, nope, just a happy moodlet. Boring and a wasted opportunity.
Yeah, I was hoping for a "reminisce" or a "talk through trama" type interactions with some of the sentiments, but nope, just random moodlets that make them happy, sad, angry or playful at the most inconvenient times. Not to mention sentiments for toddlers are a little wonky, like my toddler sim decides to reject an interaction from their parent/caretaker and suddenly the toddler is hurt that the parent/caretaker forced them to be potty trained, like what?? My toddler suddenly has a festering grudge with their family members because they decided to autonomously fail/reject an interaction.
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