Forum Discussion
7 years ago
"CorkysPetals;c-17295537" wrote:
Once your colonists have settled in and are growing food, etc, what kind of plans do they have?
I’m in the process of figuring out the challenges I want with this game, but basically the goals are two-fold. One is to keep a minimum amount of genetic diversity for the species to survive (I have a naming system that tracks maternal and paternal DNA) and the other is to add a certain number of specific types of buildings, called pods (for example, a gardening pod, a childcare pod, a wellness center pod, etc.). I’ll also have some dice rolls for chances of death from various things.
"CorkysPetals;c-17295537" wrote:
This makes me wish that the game were SOOO customizable that we could basically create our own game and story/premise...As an aside, when I first played Mass Effect I kept wishing my character could just hang out and live on the Citadel, the ship or some planet, just like a sim.
LOL
"CorkysPetals;c-17295544" wrote:
Which mod is that? It sounds useful.
I can’t remember the name of it, but I’ll try to find it when I’m back at my computer.