Forum Discussion
4 years ago
"SimmerGeorge;c-17852717" wrote:
Another one I can think of right on the spot is the digital art you can make. It takes very very little time and you make a very decent amount of money by selling it. It feels absolutely cheaty to be a graphic designer in this game.
I think, in general, there are some areas where there's not enough control given to the player which also affects how easily money can be earned. For example, there's no mechanic that allows the player to choose whether to accept or decline a promotion. As long as your Sim gains the skills and go to work, it's mostly out of your hands. The only way to prevent this is to stop Sims from leveling up, or have them slack off at work. Well what if I want my Sim to have the skills, and be a diligent worker, I just want them to stay where they are career wise? Why am I either made to choose between keeping them at a lower level of education, make them a bad worker, or just skyrocketing them to success?
Another thing is with the musical instruments, Sims just come up to your Sim and give them money if they're playing. My Sims don't play for tips but they get them anyways as long as they're playing in public and other Sims are around. Now, I understand that often irl people would probably do this too, but I'd rather just actively choose play for tips and know that's what my goal is rather than just receive money because I just wanted my Sim to strum in the park. Idk, this one really just might be a nitpicky thing that bothers only me, but lol, I really don't like this mechanic.
Another thing is because a lot of things are only thrown away with a return of money, it's very easy to get money. I renovate my Sims house, I sell her old bed to buy a new one. I don't get a chance to just throw the old bed away for free. I renovate the kitchen; I get money back for the counters, I can't just throw them away. So many objects, whether bought, created, or found, can't be discarded with no monetary gain. I'm sure you could gift things away, donate to a museum, build a landfill lot, etc. find other ways of removing something from a Sim's inventory without earning money from it, but the point is there's no direct way to be free of an object without earning money from the mechanics in place in the Inventory system. There's the Sell function. There is no Discard function (unless it's for spoiled food). This is what it means to be unbalanced. There is only one side, one option.