"Nylalia;c-17423977" wrote:
I made a small apartment in my store. It came in handy when my Sim needed to stay late. Her daughter would come by after school, do her homework, then hang out dancing in the kitchen while Mom baked the next day's pastries and prepared a small meal for her hungry offspring. Then they'd watch a little TV and chat before going to sleep in the double bed.
Next morning, the store would open at 7, and daughter would hang out in the store chatting up customers before heading off to school.
Play times like these really warm and fill my heart.
Side note: I really wish we had the ability to stagger employees. I have noticed that if you play as a household than the store owner's, and take them to the store, the store will open and employees show up and sell your goods, without needing to be paid or having to leave.
I'm not sure what you mean by that last part...
EDIT:
I'm guessing you're not talking about employees you've hired but rather your housemates being unpaid employees."Beardedgeek;c-17423347" wrote:
About the Store Hours point:
Welcome to the life of a small business owner. All the small business owners I know that actually make a living from it get to work 5:30 - 6:00 am and leave 8-9:30 pm on an average work day.
Yes, but if you have employees that work for you, you don't schedule them all to work the same hours and leave you to do everything alone after they all leave. You stagger your employees so that you have help from open to close, right?
"Dianesims;c-17423393" wrote:
Also you can actually open and close your store when you want to. But setting a time would also be convenient.
Yes, this is true but when it comes to the financial reports, if you close the store without restocking first, when you do restock while the store is closed, there is no report that shows total restock cost. Which is important to understand how well the Mark Up is working and whether you can safely raise it or if you need to lower it a bit.
And I'm guessing that if you close the store and immediately re-open it, the employees would come back but would they be fully rested and ready to work? Also, it seems like it would be annoying because all customers would leave and more would come back in while the store is now unstocked and not ready to receive them.
I also noticed that any customers that decide to buy at the moment you close the store wait there until you check them out yet you don't get the money and they don't get the merchandise. So here's the scenario (in real life), the store is closed but you have customers in line at checkout. You don't tell them, "sorry, I just decided to close the store so you can't have that." You would ring the remaining customers up and the store would finish closing. So something similar in the game shoud be implimented.
Of course, that still does not account for missing stock reports from restocking after hours which is realistically when most restocking and cleaning takes place.