Forum Discussion

PenguinFoop's avatar
6 years ago

Get To Work: Retail Store

Let me start by saying I love the retail store idea but there are some areas that I think need to be fixed.

Employee Scheduling; When the store opens all of the employees come in together and leave together. This means that just when the bulk of my customers are ready to buy, I have no employees left to help out. In my current store, I only have one employee and he does great! I've got him almost maxed out and so he rarely slacks and does great at his assigned task but when I need him the most, he has to go. I've thought about hiring additional employees but since they all come and go at the same time, it would just be a waste of money and not solve the problem. Employee scheduling is something that the store owner should have the ability to set and modify as needs be.

Store Hours: My poor sim spends all of his time at work for one day (he goes to work when the kids go to school but doesn't get home until around the time they need to go to school the next day) then needs the full day off to rest and spend time with his family. Because there's always one more customer to ring up or one more item to restock. Then, there's the after hour cleaning and repairs that need to be done. If the store had set hours, this wouldn't be an issue because like an event, you'd get a popup saying that the store is set to open in 1 hour and give you the option of going to the store or staying home. Also, if there's a set closing time, then you still have the evening to go home, chill with the kids, woohoo with the spouse, work on your garden and whatever else you need to do. The store hours should be something that the store owner has the ability to set and modify if needs be.


Other than that, I love the retail business. Mine is called Willow's Collectables. Willow finds the collectables and her husband Ander sells them in the store. Willow only comes in when Ander gets desperate for help because the employee has abandoned him. Their child son, Jacoby, comes in after school to do homework then go home so he can work on his needs. But the store is finally making money instead of just being a strain on their relationship. lol

21 Replies

  • About the dupicate stores, I kind of figured it was an issue like that. It sort of happened to me as well but mine was due to an internet lag.

    Have you played Willow's Collectables yet? I'm curious to see if the employees and guests act the same in your game as they do on mine. Because on my game, the shoppers do disburse. Yes, there is usually a clump of them chatting it up with my employee or me (which I find convenient since we're both presumably talking up the store) but they do scatter pretty well in my game.

    As for your mall idea, that would be insane for a single household to manage! So yeah sounds like a serious challenge. Great idea for a community lot though.

    As for the employees, I started another thread a while back about visiting Willow's Collectables with a different household and there were two employees although I know that the Wentons only hired one. So I think the store size determines how many employees perhaps...

About The Sims 4 General Discussion

Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,826 PostsLatest Activity: 13 minutes ago