Ehh, where to start? Needs Ghost's will have the following needs: social, fun, and hunger. (it just doesn't make sense for a ghost to require bodily/phsical necessities, such as pooping and w...
Gonna reserved this comment, because I'm afraid to messup the bullet pointed op xD
Hunted lot trait should: - Awake your sims at night. - Call a ghost hunter, or go to a certain community lot that offers psychic service (useful if the lot is locked with that trait, unallowing the player to remove it. - There can be 3 types of ghost (probably assign by the traits-- good and evil: those who have good and evil trait respective, while neutral none of those.
- a good ghost who would be nice, help the house, have a good aura to relax sims. After the ghost hunter came you could just nicely ask the ghost to leave. This ghost is powerful. If you talk nicely to him he'll help you more and if you talk badly to him he'll deploy a sad aura in the house for a couple day. - a evil ghost who would just scared sims (might scared them to death if they have low motives), have a evil aura that will make sims scared them/make them uncomfortable, break things, messed up with the light.This ghost is very powerful. To get rid of him you'll need a strong protecting object, he'll be still there but his manifestation would be rare and he can't scare sims to death anymore. If you talk nicely to him he'll mock your sims and if you talk badly to him he'll scared them more and will be more present for a couple day. - a neutral ghost who could be good or bad, depending of his mood and how you talk to him. He can evolve into a nice or evil ghost or stay neutral. He is less powerful than the other, so you'll just need a simple incense to block him.
Ghost should only haunt and appear on the lot (at night) only if they: - They died too soon (aka. by any death that isn't old age) - Have "unfinished business" (that translates too not completing their last lifetime wish). - They had a whim to be resurrected (if that is even gonna be a thing) right before (s)he had died.
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