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7 years ago
"simgirl1010;c-16238936" wrote:"catitude5;c-16238841" wrote:"Cinebar;c-16216819" wrote:"Erpe;c-16216607" wrote:"LeGardePourpre;c-16216601" wrote:"@Erpe;c-16216509" wrote:"@Writin_Reg;c-16216498" wrote:
The Truth:
https://en.wikipedia.org/wiki/The_Sims_(video_game)
Yes. 11.3 million sold copies sold of TS1 while TS2 only sold a little more than half of that.
The truth about The Sims 2 is a lot of copies were illegal copies, it was the era of the digital piracy for the video games, music and movies.
I think that there were more illegal copies of TS1 though.
Still the main customers for both TS1 and TS2 were very young girls who usually didn’t play other games and who usually knew very little about computers. Beside that they wanted everything as soon as it was released. So I think that the Sims games were pirated much less than other games.
I have to disagree with you that The Sims was purchased by very young girls. Will Wright and others have spoken about this, and they did want to market to young teen boys hoping to draw them into simulation games rather than the console games most young teen males at the time were playing.
But they found out it was grown women who were playing The Sims and not young teen girls and or teen boys, the majority of their customers (due to their own internal studies) showed it was women over 20+ and mainly middle aged. So, in the 2001 a middle aged woman would be around 40 considering the life span at that time. Young teen males were never the majority playing their games and neither were younger females.
I have to agree, why don't they realize that the young girls grew up? It's adults that play this game. They need to stop gearing it towards kids.
The young girls may have grown up but there's a whole new generation of young girls who are not interested in the complexities and dark humor of the past versions. They're the Facebook, Twitter, Instagram, Snapchat, instant gratification generation and EA is competing with the mobile industry to grab their attention for the PC version. They're not interested in developing complicated story lines or multi-generational families. I'm sure there are exceptions as evidenced by some younger forum members here but the majority probably don't invest the time that most forum members do. They buy the latest pack, play a while, and then they're back to their mobile games until the next pack releases. Those experienced long time simmers longing for the glory of past games had better face the reality that those days may be gone. And I fear those pinning their hopes on a Sims 5 are going to be sorely disappointed. Either because there won't be a Sims 5 or it's going to be even more directed along mobile/online play elements.
So just keep appealing to the youth so that Ash Ketchum and company never grows up?
News flash. The creator of The Sims meant the game to be enjoyed by not only teens but also adults. And anyone who has played TS1, TS2 and/or TS3 will tell you that it appeals to both audiences and always had since its beginning. So to continue down the new path TS4 created is to further say to the veterans, mature adult players of the series...Forget You! If that is the message you agree with fine but it's sad what has happened to Will Wright's awesome legacy where there was something for everyone.
Now the only thing left is for casual players who love goal-orientated simple games that need to be told how to play because they have no clue what to do in a sandbox gaming experience meant to truly PLAY WITH LIFE. What made The Sims unique is no longer present. It's just a shell of a game trying to reminisce about the glory days of when it used to be a life simulator not a fake imitator.
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