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suceress
11 years agoSeasoned Novice
Thank you for the replies. I think that if they modified the animations somewhat to have the arms extend to the target in a sort of automated way instead of having to map out all of the movements in a specific animation sequence it might help. I know there are some 3D programs out there that let you set joints and you can grab say a hand or foot and move it to a specific location and the joint rules dictate how the limb moves. Its hard to explain.
I believe there is at least one cooktop that is separate from an oven but I think it is a store item. I can't remember for certain-- some sort of Japanese grill?
Separate cooktops would be nice.
I agree that it would be great if range hoods / cooker hoods were included in basegame-- and not just the kind with the ugly vent duct.
I haven't seen the concept art for Sims 4. It would be awesome if they do have pantries.
I just hope that the objects in the basegame are not as sparse as they were in Sims 3. Sims 2 had a lot more items to offer in basegame.
I believe there is at least one cooktop that is separate from an oven but I think it is a store item. I can't remember for certain-- some sort of Japanese grill?
Separate cooktops would be nice.
I agree that it would be great if range hoods / cooker hoods were included in basegame-- and not just the kind with the ugly vent duct.
I haven't seen the concept art for Sims 4. It would be awesome if they do have pantries.
I just hope that the objects in the basegame are not as sparse as they were in Sims 3. Sims 2 had a lot more items to offer in basegame.
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