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4 years ago
"Stormkeep;c-18085386" wrote:
@MsKatieRose, as I already indicated, death is not a factor for culling. Live sims can be culled as well.
If you have had births and/or adoptions turned on with neighborhood stories it may have increased your sim count enough for culling to happen. I'm sorry, but the fact that you think you somehow are immune from culling just because you don't have age progression on is wrong.
It's your sim count not being high enough that is the only reason it hasn't occurred more frequently in the past. Ghosts get culled after a certain amount of time after death, but live sims get culled based on sim count.
This is a good point and I am glad You made this post. This is something I did not know and should have picked up on considering I have put 2500+ hours into this game. I was wondering why the Goth family vanished. I think what everyone is upset about is the game Culls the Townies we know like the Pancakes and the Goths and then replaces them with Random NPC's who are now Townies. What was the point of killing of the Goths if the game code is just going to fill the house up with another random family? I have turned off Move In/Move out and Accidental Death/ adopting and babies for all Sims and All worlds right now until I get everything under control, lol. And it looks like I need to turn off join career also to avoid Error code 0. So.. Maybe just turn the whole thing off until I can fine tune each house and turn it back on now and then. It's a work in progress but I think it has potential to add fun to the game.
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