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elliebreton
6 years agoLegend
"LiELF;c-17456212" wrote:
And the best part is that all of those Sims have the chance to meet and know each other so that stories cross over in unexpected ways.
That really is so true.
I have played all sorts of varieties of rotational games. My current one is my favourite though - no set rules for it, seasons at 28 days each, ageing on normal lifespan for active household only (this enables you to see how much you have played each household as well as only ageing the sims as you play them).
I set the worlds up first with the lots I wanted, then I added a multitude of households - mainly just young adult couples who I want to progress with families and generations. I assigned every single sim a different job and tried to keep traits and aspirations as different as possible so that there is a wide variety. I am playing about 3 different households per world at the moment, roughly around 30 households in all. I may add more as I go, either as extra playables or just as background fodder (for work colleagues and friends to interact with).
I keep a spreadsheet of the family names, which world they live in and which jobs they have - this is so that I can see at a glance who I fancy playing at the time - so, if I want to play spellcasters one day then I visit my Cooper family (with cat) in Glimmerbrook. If I want to play my scientist sim I visit my Roberts couple in Oasis Springs. Etc etc.
If I am going to switch households any time, then I do it at 6 am as I find that the best time for me - sims are usually rested upon loading their house and I can get them ready for the days work. If you have any sims at uni, do not switch until a term is ended or they will likely have failed when you go back to them.
Edit: forgot, one more thing: if your sim is developing a relationship with someone and you want to keep that relationship when you rotate away, make sure they at least have 'friends' status, because 'acquaintances' are usually culled from the relationship panel.
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