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ChampandGirlie
6 years agoSeasoned Ace
I'm also in the rotational gameplay camp. My game grew into a rotation when I decided to follow the two sons of an "original sim" in the game who was really just a random test sim. Afterward, I made other characters and followed them. Quite a few of my characters are townies who I thought were interesting after editing or rejected love interests of other sims. I decided to follow them and see what would happen.
I have various characters and the gameplay sometimes shifts a lot. After a break, I brought back a quirky family that I had almost deleted, now they are causing major drama. Not all of my households are like that but they keep things from getting boring. I like watching the game shift, so I think the focus of the new EP is probably a good one for me.
Basically, pick some sims that interest you, move them into a few houses and have them run into each other, see what happens. You could make various single sims and then see who runs into each other and what happens.
One thing that I do now is that I limit the travel of sims in ways that make sense, so Oasis Springs, StrangerVille and Del Sol Valley are relatively close together. Windenburg sims tend to stay there while Willow Creek sims tend to have their lives revolve around there. Anyone can go to vacation or restaurants. Newcrest is like a centralized world for me where they all can go, except that Sulani sims rarely ever want to leave. San Myshuno functions like any city, some people move in or out but the residents tend to hang out in the city. Who can snag a good apartment?
I'm not totally random but I've gotten more random about adding traits kind of mixed with some genetics. For example, the child of an athletic sim might be more likely to be athletic too ... but might be a couch potato.
I tend to age the household I'm playing and then the generations shift roughly together. If I get bored, I'll get rid of some households or make them unplayable. I have some reasons that I haven't aged unplayable sims for a while but eventually, I will.
I have various characters and the gameplay sometimes shifts a lot. After a break, I brought back a quirky family that I had almost deleted, now they are causing major drama. Not all of my households are like that but they keep things from getting boring. I like watching the game shift, so I think the focus of the new EP is probably a good one for me.
Basically, pick some sims that interest you, move them into a few houses and have them run into each other, see what happens. You could make various single sims and then see who runs into each other and what happens.
One thing that I do now is that I limit the travel of sims in ways that make sense, so Oasis Springs, StrangerVille and Del Sol Valley are relatively close together. Windenburg sims tend to stay there while Willow Creek sims tend to have their lives revolve around there. Anyone can go to vacation or restaurants. Newcrest is like a centralized world for me where they all can go, except that Sulani sims rarely ever want to leave. San Myshuno functions like any city, some people move in or out but the residents tend to hang out in the city. Who can snag a good apartment?
I'm not totally random but I've gotten more random about adding traits kind of mixed with some genetics. For example, the child of an athletic sim might be more likely to be athletic too ... but might be a couch potato.
I tend to age the household I'm playing and then the generations shift roughly together. If I get bored, I'll get rid of some households or make them unplayable. I have some reasons that I haven't aged unplayable sims for a while but eventually, I will.
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