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wehaveobsessions
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6 years ago

HELP: Tips For Rotational Play

Hello my favourite Sim Community! šŸ‘‹šŸ»

I’m looking at ways to spice up my game-play and revolutionise the way I play Sims and I’ve been considering the notion of rotational play on a large scale likely involving a few families over a save.

I’m used to sticking to one family for a very long time, generations actually, but I’ve been inspired reading a few posts around the forums on how people play multiple families at once.

So this is where you guys come in: I’d like to know some tips on how to start out rotational play. What are the easiest rules to go by? How do you keep track of your families? What should I avoid?

All help is appreciated, I am a sponge seeking knowledge!

20 Replies

  • @elanorbreton I’ve seen that suggestion floating around the forums a lot, and it’s not a bad one really. I’d just have to remember to turn it on at a certain stage!

    I’ve also seen how some people have tended to age their sims up manually. That could potentially work too, depending on how in depth I will go with my Sims.

    I’m a realistic player and kind of love the idea of trying to adopt a more realistic ageing style. Keeping track of age, etc and ageing up as they pass certain milestones to indicate how old they are.

    If I was to go down that path though, I’d need to figure out what constitutes a sim year. Is it a run of each season, which seems the most logical, and long do I want my seasons to be? That in itself will dictate in itself how long the Sim lifespan would be in that kind of situation.
  • I have a list of families with their numbers. I start to play with a single sim or a couple so they are my number one.
    When I play with a household number one, the unplayed households are aging. Aging is set on for active household all the time. Once they have kids and any one of them is ready to move out then the kids are going on the bottom of the list. I switch every Monday at 6am. So when I move from household number one to household number two I need to turn aging off for unplayed household so everyone ages the same way = 7 days every cycle/week.
    When my sims are on a university then I turn aging off for everyone and I play only with the student.

    Also, it is important to plan pregnancies. The latest day for concieving is on Thursday. That way I can name the baby/ies immediatelly and I don't have to wait for their toddlerhood. Also, I noticed that you'll likely get multiples when you are not playing with the household while giving birth. I don't know if it is a thing but it seems like it to me.
  • "LehmanLegacy;c-17457224" wrote:
    @elanorbreton I’ve seen that suggestion floating around the forums a lot, and it’s not a bad one really. I’d just have to remember to turn it on at a certain stage!


    Maybe you could make a holiday without any traditions - one on a Monday and one on a Sunday - this way you'll get a reminder every sim year :smile: I don't believe they'll get a sad buff when there aren't any traditions, but I have not tested it.
  • I use MCC which is also great for rotational play. It allows you to pause pregnancies so your sims don't have babies while you are playing another family. I also keep aging on for only the played household, so my other 'played' families don't age unless I am playing them. To keep the townies and unplayed on the same lifecycle, I turn aging on for unplayed once per rotation and I rotate that amongst my families each cycle so one of the played families doesn't always have to deal with the death notifications.

    I used to rotate on Monday mornings at 2am, but with university I have changed that to Friday's at 4:59pm. Apparently if you do this your sim won't get low marks and it won't mess up their admittance. My first sim is currently going through university and I haven't yet rotated back to him to see if it worked, but others say it will. I have also decided to turn his aging off when I play him at university every second time to try and maintain some of his young adult life upon graduation.

    The one thing I have noticed about moving my rotation to the Friday's is that now my celebrity sims no longer win awards, as the rotation time of Friday PM to Sunday awards is so short and the game doesn't remember they wrote an award winning book the last time I rotated through. Does anyone have some ideas to fix this issue? It's almost like you either rotate to manage university, or rotate to make the awards happen.
  • "MHsimsFan;c-17459736" wrote:


    The one thing I have noticed about moving my rotation to the Friday's is that now my celebrity sims no longer win awards, as the rotation time of Friday PM to Sunday awards is so short and the game doesn't remember they wrote an award winning book the last time I rotated through. Does anyone have some ideas to fix this issue? It's almost like you either rotate to manage university, or rotate to make the awards happen.


    I have been thinking about this question too, and it's one reason I don't have DU yet. I don't want to deal with how to change my rotation to accommodate it. On the other hand, the game definitely does remember that you created something on an earlier rotation. Mila Munch won two weeks in a row for the same book, which she wrote the first week, and my actor sim got three awards in a week where he'd only filmed two things. But the whole award thing is pretty random sometimes, so I kind of don't want to switch things up right now.
  • Switching from one family to rotational play really changed how fun I found the Sims. I used to play one family for generations then get bored. But now I find the whole game more interesting. I also play with different sim personalities because I don't feel the same pressure to make everything perfect like I did playing only one family.

    My main tip would be around aging. I like the more realistic play as well. I originally played with aging on everywhere so kids would all age the same way. But when I'd get to a new house, people would already be elders and that made me sad. So now I have it for active household only. I don't follow a set pattern anymore but at first it was 3-7 days per house.
  • "DoloresGrey;c-17457230" wrote:

    Also, it is important to plan pregnancies. The latest day for concievign is on Thursday. That way I can name the baby/ies immediatelly and I don't have to wait for their toddlerhood. Also, I noticed that you'll likely get multiples when you are not playing with the household while giving birth. I don't know if it is a thing but it seems like it to me.


    It's definitely a thing in my game.
  • I love rotational play. I love forming stories and watching character development unfold. I started with my founder who got married. They had triplet girls on my first sims play ever :o Rotational play began when the daughters became young adults and started families of their own. I have decided I will rotate with four max so I can have one week per season with a household. I do go into other households to add relationships and pregnancies so their are children in the world. I keep aging
    off for the most part and age characters with a cake but when I see fit I will turn aging on for everyone. I currently switch Tuesday night at 9pm as that works with the households schedules for now. Right now I have three households I switch between. Two of the daughters have families so the founder grandparents go between those two houses. My third household is a pale sickly character who I decided has xeroderma pigmentosum so she needs to limit being in sunlight. She does odd jobs and paints as she doesn't wasn't to commit to one job. She is a human who moved to forgotten hollow and is currently flirting with Caleb Vatore. That rotation is fun because it's so different from the other two. If you do rotational play have something different about the households so you can change it up and have variety. Happy playing!
  • @LehmanLegacy So cool that you're going to start playing rotational! I just started playing rotational last year and I can't believe I waited so long to try it.

    I don't really have any rules, like a specific time or day to play a certain family. I admire those Simmers that have a schedule. I like some other households better than others, so I don't like to force myself to play a household if I'm not feeling it. The toughest challenge with rotational for me is keeping track of the timeline as it relates to children and if multiple households are having kids.

    I do play with aging off for Played Sims and aging on for NPCS. I have MC...so I like to feel as if my world is progressing. I play on a customized version of 'long' as normal is to short and long is too long lol. But I guess these are my only "rules".

    My rotational save is setup where everyone is tied to everyone in some kind of way, rather it be that they're family members, or friends, or club members. So it really makes my households that I do rotate between very immersive with everyone. Once you start playing, you'll see what works for you and what doesn't. Great thread by the way....I always love to see how other Simmers play.
  • I'm also in the rotational gameplay camp. My game grew into a rotation when I decided to follow the two sons of an "original sim" in the game who was really just a random test sim. Afterward, I made other characters and followed them. Quite a few of my characters are townies who I thought were interesting after editing or rejected love interests of other sims. I decided to follow them and see what would happen.

    I have various characters and the gameplay sometimes shifts a lot. After a break, I brought back a quirky family that I had almost deleted, now they are causing major drama. Not all of my households are like that but they keep things from getting boring. I like watching the game shift, so I think the focus of the new EP is probably a good one for me.

    Basically, pick some sims that interest you, move them into a few houses and have them run into each other, see what happens. You could make various single sims and then see who runs into each other and what happens.

    One thing that I do now is that I limit the travel of sims in ways that make sense, so Oasis Springs, StrangerVille and Del Sol Valley are relatively close together. Windenburg sims tend to stay there while Willow Creek sims tend to have their lives revolve around there. Anyone can go to vacation or restaurants. Newcrest is like a centralized world for me where they all can go, except that Sulani sims rarely ever want to leave. San Myshuno functions like any city, some people move in or out but the residents tend to hang out in the city. Who can snag a good apartment?

    I'm not totally random but I've gotten more random about adding traits kind of mixed with some genetics. For example, the child of an athletic sim might be more likely to be athletic too ... but might be a couch potato.

    I tend to age the household I'm playing and then the generations shift roughly together. If I get bored, I'll get rid of some households or make them unplayable. I have some reasons that I haven't aged unplayable sims for a while but eventually, I will.

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