Forum Discussion
2 years ago
"EgonVM;c-18277546" wrote:
I do find this stealing system really annoying. It happens so silently and can sometimes ruin builds. For example, if it happens on a community lot, the object never gets replaced, so I have to go there and manually replace it. This has really made me avoid that trait.
The Sims 3 also had that trait, but sims were limited somewhat. They could only steal at night and 3 things max per day. I like that The Sims 4's is tied to Mischief skill and higher skill allows more objects to be stolen. It's fun to play with, I agree, but it's not fun to have guests with this trait show up.
I feel like burglars are a different story as their arrival is announced and you know that they are going to steal. In addition, you can stop them too. But kleptomaniac sims are much more sneaky and random.
One solution I always feel like would help is that stolen objects become transparent (like when you are in a crime scene in the Detective career), which allows you to replace the objects (like when they are broken) or get rid of it and replace it with a different object. On community lots, they could be automatically replaced when you go through a loading screen. Plus more consequences for sims that get caught stealing.
Yes! I agree with everything you said! One thing about TS3 though was that the stolen item was replaced as soon as you left the area. So I had one teen who became rich by stealing the same police car every night. He didn't do it to get rich but, criminal, police...yeah. I'm sure you get the symbolism.