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DaWaterRat
3 years agoSeasoned Ace
I have move out disabled, usually leave career too (but not Retire. They can retire.) And I'll change some settings for individual households too... like the sages and Father Winter get pretty much everything turned off for them (I will let them adopt pets. So far, they haven't across multiple saves. Probably because they don't have houses.)
I'll also go through at the end of each session and look for households that have elders with children (or younger) sims and/or pets and age down the elders so that the kids are less likely end up lost to the void of social services. (I do have MCCC with adoption, but it's been... weird about some settings since Neighborhood stories, and kids/pets it says are adopted don't always get moved.)
I let MCCC handle marriages, since the darned phone calls can't be relied on for that, but at this point, that's pretty much all I let MCCC do in terms of population development (and any moving sims around due to said marriages.)
I've found that if you let the game go long enough (and I play on normal/custom lifespan, not long/aging off) the babies/adoptions tend to go in waves. One week is a baby boom, the next tends to be relatively quiet. I do have several households that are a bit on the full side, but MCCC would do that too before Neighborhood stories. (I actually feel that MCCC is *more* aggressive about population booms than Neighborhood stories, at least on default.) Of course, I also only play one household, so whatever shenanigans the rest of the world is up to really doesn't matter to me.
I'll also go through at the end of each session and look for households that have elders with children (or younger) sims and/or pets and age down the elders so that the kids are less likely end up lost to the void of social services. (I do have MCCC with adoption, but it's been... weird about some settings since Neighborhood stories, and kids/pets it says are adopted don't always get moved.)
I let MCCC handle marriages, since the darned phone calls can't be relied on for that, but at this point, that's pretty much all I let MCCC do in terms of population development (and any moving sims around due to said marriages.)
I've found that if you let the game go long enough (and I play on normal/custom lifespan, not long/aging off) the babies/adoptions tend to go in waves. One week is a baby boom, the next tends to be relatively quiet. I do have several households that are a bit on the full side, but MCCC would do that too before Neighborhood stories. (I actually feel that MCCC is *more* aggressive about population booms than Neighborhood stories, at least on default.) Of course, I also only play one household, so whatever shenanigans the rest of the world is up to really doesn't matter to me.
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