Forum Discussion
7 years ago
So I decided to continue about my wild imagination about The Sims 5, a supposedly better Sim game than all its predecessors. I hope someone is listening.
In my main post, I talked about the look of the sim world and neighborhoods, overhauled transportation system, pack types, and a bit of financial system. So I'll talk about something different in this post.
Life Stages
The game will have a whole new age system that will include some new in-between life stages as following :
Newborn Baby
- They must stay in hospital before fetching them back as Baby, your sim may watch the baby in hospital though.
Baby
- It's the life stage after newborn baby returning to home. Babies are free to be moved to everywhere, unlike TS4.
- Babies must sleep in a cot, and can be brought out with stroller.
Toddler
- It's the life stage where the baby can finally climb, learn to walk, learn to talk and be potty trained.
- They are taller than babies and with hair.
- Toddlers can go to kindergarten in the region.
Child
- It's the life stage where the sim goes to elementary school, mostly like the previous games.
Young Teen
- They go to middle school.
- They act like a "hybrid" of children and teens, a bit of childish, a bit of mature and a bit of rebellious.
Teen
- They go to high school.
- Teenagers can learn to drive, but not owning a vehicle yet. They can drive the vehicle under an adult's supervision.
- Teenagers also can get a part time job.
- They can live in a lot without any adult, only if there were adult(s) but they died, i.e. a household without at least one young adult or older sim can't be made.
Young Adult
- They are at the age of maturity, where they no need to study further and can start a full time job/career.
- They may go to college/university in the future pack.
- They are mostly the same as TS4's young adults.
Adult
- They are older than the young adults, usually are parents but not necessarily.
- They are mostly the same as TS4's adults.
Young Elder
- They are at the age where their hair starts to become gray, and wrinkles start to show.
- They can choose to retire from their career in this life stage.
Elder
- They are the last life stage, where they start to get really weak, and may die at anytime.
- Their needs drop in a fast rate. Even a walk will cause them to be exhausted.
- They have to walk around with a cane.
Create A Family
This feature is like an advancement from TS2, where you may set the family with relationships.
Just like TS2, a relationship may be formed by dragging a sim's thumbnail to another. You may create the following relationships in the base game :
- Parents and Children
- Grandparents and Grandchildren
- Siblings
- Spouses
- Roommates
More relationship types will come in the Family Living pack.
Create A Sim (Personalization Section)
In TS5, you will now be able to create an "experienced". By the term "experienced", it means the sim may be set with a certain things that only can be built in live mode in the previous games. This includes :
- Relationship between Sims in a household, you may just use the relationship settings tool to choose whether you want the two sims to have a certain relationship (strangers, acquaintances, friends, best friends, lovers, enemies, soulmates etc.), or if you are more hardworking, you may customize the relationship meter yourself.
- Skill Points, but it's limited.
- Interest, will talk about it later.
- Career, with limited level of career.
- Aspirations, like TS2 and TS4.
- Turn On/Turn Off, for both friendship and romantic relationship meter. Will talk about it below.
Talking about the traits, there are now more traits than TS4. There will be 3+1 traits to be set in CAS (like TS4). The traits are influenced by some factors :
- Aspirations. It works like in TS4.
- Genetics. You may inherit a trait from one of the parent, occasionally not.
- Lifestyle. This will be only indicated by what kind of life you live before becoming a young adult, like do you read a lot of books (bookworm)? Or do you play games often (geek)? Do you skip classes to sleep at home (slob)?
- Zodiac. There will be a zodiac sign system that gives you a set of trait (yes, there are 3 but a zodiac sign only takes up one trait slot) but the influence on the sim's personality is weaker than the rest.
Relationship Meter
There are several type of relationship meters that give an in-depth social gameplay experience :
Friendship - The higher the meter, the friendlier your sim is with the other one. 50 points make them friends, 70 points make them best friends and 90 points make them soulmates. Any friendship under 50 points are considered acquaintances. Negative points mean "disliked" or enemies.
Romantic - The higher the meter, the deeper the love towards another sim. Your sims may get married when the meter is enough high. A negative romantic relationship meter means one of them cheated. A sim could have higher romantic relationship meter than friendship.
Impression -
This will be decided by the first image of meeting with a sim. A sim's turn on and turn off will decide the initial impression relationship meter point with a sim he/she met. The higher it is, the more turn-ons are met with the sim's criteria. Impression will not require any real relationship (friendship and romantic) to build. A sim can just be sitting beside your sim and they will build an impression relationship by "check sim out". The meter can be changed by further interaction. The higher the meter, the more likely the sim will actively get to know and interact with the other one.
There are two types of impressions, one for friendship and one for romantic. Both decides how likely the sim will initiate a friendship/romantic relationship with the other.
Reputation -
This is a feature that comes with a Get Famous-ish pack, haven't think about it yet.
Facilities
A sim region must be consisted of the following facilities lots. These lots will be kind of visible rabbit hole lot (like TS3) before further pack is released to unlock them to give a whole new game feature :
Kindergarten
- This is the studying place of toddlers and the working place of kindergarten teachers. It's optional to let a toddler to go for it, but the drawbacks are huge (low performance during elementary school).
- Parents have to bring toddlers to kindergarten during weekdays, by foot or by vehicles. You may have a transporter service but it costs simoleon (counted weekly).
Elementary School
- It's for children to study. Elementary school teachers work there too.
- It's a visible rabbit hole until Get To School arrives.
- School bus service costs simoleon (counted weekly) so parents can choose an alternative to fetch/bring children to school by themselves.
- Children can't walk to school if the school isn't located at the same neighborhood as their house, it'll show "school is too far" if they try to do so.
Middle School
- Young teens go to middle school. It is almost like elementary school but with a bit more homeworks.
- Young Teens may now joining clubs in the school, e.g. study group and art club, so that they can build skills/increase academic performance while in school.
High School
- Teens go to high school. There are clubs here as well.
- A sim shall choose to either go with science stream or art stream during high school. His/her choice will affect the availability of several careers which I will talk about later.
Police Station
- This is the working place for the police career.
- Sims can visit the police station to report a crime. A crime simply means burglary.
- Police officers will come to your house to investigate and finally catches the criminal (burglar) and returns the stolen things/money. Burglars (like previous games) not only steal expensive items, but also money and jewellery. This is done by the action of stealing them from the closet (simoleons) and dressing table (jewellery, not visible and counted as simoleons). The simoleons are removed from a sim's personal account (this is a part of the overhauled financial system, I'm lazy to talk about it today but soon). Which sim's money is stolen depends on where the closet/wardrobe/dressing tabld locates. If the sim claims a room (yes, this exist), the closet/wardrobe/dressing table in it will automatically be his/hers, so the stolen simoleons belong to his/her personal account.
- The criminal (a townie) caught will be prisoned, this is done by simply not showing up anywhere (if any sim knows the criminal) and not replying to phone calls. A sim as a criminal will just be shown as "prisoned", as if a sim goes to work.
- The in-depth gameplay of a police career is available in the further pack.
Fire Station
- This is the working place for the Firefighter career.
- Sims can visit there to report an accident. An accidents simply mean fires, and it's of course slower than just calling them or even set up a fire alarm (same goes for police station with a hotline and a thief alarm, but stations must be there for…reasons, lol). However, fires in TS5 should destroy things slower than in previous games.
- The in-depth gameplay of a firefighter career is available in the further pack.
Hospital
- This is the working place for the medical career (doctor and nurse).
- A hospital is also the place to give birth to baby. A pregnant sim must be hospitalized right before giving birth. Newborn babies stay at hospital for 3 in-Sim days.
- A hospital is the place for patients to be hospitalized and healed. A sim may become a patient due to accident/injury (from fire, electric shock, car accident (rabbit hole) etc.), or due to sickness/illness (heart attack, asthma etc.)
- A sim can visit to the hospital for small diseases (like flu or fever) and medicines will be given (with medical fees, of course). Medicines are normally taken daily (from sim's inventory) and it takes several in-Sim days for a sim to be healed.
- A hospitalized sim will just be shown as "hospitalized", and other sims can visit them as a rabbit hole action (until further pack is released).
- Other purposes to visit a hospital include visiting newborn baby and buy medicines.
- The in-depth gameplay of a medical career is available in the further pack.
Bank (this is included in the finance topic and I'll be talking about it in the next post)
That's all for today, I love imagining nonsense anyway.
In my main post, I talked about the look of the sim world and neighborhoods, overhauled transportation system, pack types, and a bit of financial system. So I'll talk about something different in this post.
Life Stages
The game will have a whole new age system that will include some new in-between life stages as following :
Newborn Baby
- They must stay in hospital before fetching them back as Baby, your sim may watch the baby in hospital though.
Baby
- It's the life stage after newborn baby returning to home. Babies are free to be moved to everywhere, unlike TS4.
- Babies must sleep in a cot, and can be brought out with stroller.
Toddler
- It's the life stage where the baby can finally climb, learn to walk, learn to talk and be potty trained.
- They are taller than babies and with hair.
- Toddlers can go to kindergarten in the region.
Child
- It's the life stage where the sim goes to elementary school, mostly like the previous games.
Young Teen
- They go to middle school.
- They act like a "hybrid" of children and teens, a bit of childish, a bit of mature and a bit of rebellious.
Teen
- They go to high school.
- Teenagers can learn to drive, but not owning a vehicle yet. They can drive the vehicle under an adult's supervision.
- Teenagers also can get a part time job.
- They can live in a lot without any adult, only if there were adult(s) but they died, i.e. a household without at least one young adult or older sim can't be made.
Young Adult
- They are at the age of maturity, where they no need to study further and can start a full time job/career.
- They may go to college/university in the future pack.
- They are mostly the same as TS4's young adults.
Adult
- They are older than the young adults, usually are parents but not necessarily.
- They are mostly the same as TS4's adults.
Young Elder
- They are at the age where their hair starts to become gray, and wrinkles start to show.
- They can choose to retire from their career in this life stage.
Elder
- They are the last life stage, where they start to get really weak, and may die at anytime.
- Their needs drop in a fast rate. Even a walk will cause them to be exhausted.
- They have to walk around with a cane.
Create A Family
This feature is like an advancement from TS2, where you may set the family with relationships.
Just like TS2, a relationship may be formed by dragging a sim's thumbnail to another. You may create the following relationships in the base game :
- Parents and Children
- Grandparents and Grandchildren
- Siblings
- Spouses
- Roommates
More relationship types will come in the Family Living pack.
Create A Sim (Personalization Section)
In TS5, you will now be able to create an "experienced". By the term "experienced", it means the sim may be set with a certain things that only can be built in live mode in the previous games. This includes :
- Relationship between Sims in a household, you may just use the relationship settings tool to choose whether you want the two sims to have a certain relationship (strangers, acquaintances, friends, best friends, lovers, enemies, soulmates etc.), or if you are more hardworking, you may customize the relationship meter yourself.
- Skill Points, but it's limited.
- Interest, will talk about it later.
- Career, with limited level of career.
- Aspirations, like TS2 and TS4.
- Turn On/Turn Off, for both friendship and romantic relationship meter. Will talk about it below.
Talking about the traits, there are now more traits than TS4. There will be 3+1 traits to be set in CAS (like TS4). The traits are influenced by some factors :
- Aspirations. It works like in TS4.
- Genetics. You may inherit a trait from one of the parent, occasionally not.
- Lifestyle. This will be only indicated by what kind of life you live before becoming a young adult, like do you read a lot of books (bookworm)? Or do you play games often (geek)? Do you skip classes to sleep at home (slob)?
- Zodiac. There will be a zodiac sign system that gives you a set of trait (yes, there are 3 but a zodiac sign only takes up one trait slot) but the influence on the sim's personality is weaker than the rest.
Relationship Meter
There are several type of relationship meters that give an in-depth social gameplay experience :
Friendship - The higher the meter, the friendlier your sim is with the other one. 50 points make them friends, 70 points make them best friends and 90 points make them soulmates. Any friendship under 50 points are considered acquaintances. Negative points mean "disliked" or enemies.
Romantic - The higher the meter, the deeper the love towards another sim. Your sims may get married when the meter is enough high. A negative romantic relationship meter means one of them cheated. A sim could have higher romantic relationship meter than friendship.
Impression -
This will be decided by the first image of meeting with a sim. A sim's turn on and turn off will decide the initial impression relationship meter point with a sim he/she met. The higher it is, the more turn-ons are met with the sim's criteria. Impression will not require any real relationship (friendship and romantic) to build. A sim can just be sitting beside your sim and they will build an impression relationship by "check sim out". The meter can be changed by further interaction. The higher the meter, the more likely the sim will actively get to know and interact with the other one.
There are two types of impressions, one for friendship and one for romantic. Both decides how likely the sim will initiate a friendship/romantic relationship with the other.
Reputation -
This is a feature that comes with a Get Famous-ish pack, haven't think about it yet.
Facilities
A sim region must be consisted of the following facilities lots. These lots will be kind of visible rabbit hole lot (like TS3) before further pack is released to unlock them to give a whole new game feature :
Kindergarten
- This is the studying place of toddlers and the working place of kindergarten teachers. It's optional to let a toddler to go for it, but the drawbacks are huge (low performance during elementary school).
- Parents have to bring toddlers to kindergarten during weekdays, by foot or by vehicles. You may have a transporter service but it costs simoleon (counted weekly).
Elementary School
- It's for children to study. Elementary school teachers work there too.
- It's a visible rabbit hole until Get To School arrives.
- School bus service costs simoleon (counted weekly) so parents can choose an alternative to fetch/bring children to school by themselves.
- Children can't walk to school if the school isn't located at the same neighborhood as their house, it'll show "school is too far" if they try to do so.
Middle School
- Young teens go to middle school. It is almost like elementary school but with a bit more homeworks.
- Young Teens may now joining clubs in the school, e.g. study group and art club, so that they can build skills/increase academic performance while in school.
High School
- Teens go to high school. There are clubs here as well.
- A sim shall choose to either go with science stream or art stream during high school. His/her choice will affect the availability of several careers which I will talk about later.
Police Station
- This is the working place for the police career.
- Sims can visit the police station to report a crime. A crime simply means burglary.
- Police officers will come to your house to investigate and finally catches the criminal (burglar) and returns the stolen things/money. Burglars (like previous games) not only steal expensive items, but also money and jewellery. This is done by the action of stealing them from the closet (simoleons) and dressing table (jewellery, not visible and counted as simoleons). The simoleons are removed from a sim's personal account (this is a part of the overhauled financial system, I'm lazy to talk about it today but soon). Which sim's money is stolen depends on where the closet/wardrobe/dressing tabld locates. If the sim claims a room (yes, this exist), the closet/wardrobe/dressing table in it will automatically be his/hers, so the stolen simoleons belong to his/her personal account.
- The criminal (a townie) caught will be prisoned, this is done by simply not showing up anywhere (if any sim knows the criminal) and not replying to phone calls. A sim as a criminal will just be shown as "prisoned", as if a sim goes to work.
- The in-depth gameplay of a police career is available in the further pack.
Fire Station
- This is the working place for the Firefighter career.
- Sims can visit there to report an accident. An accidents simply mean fires, and it's of course slower than just calling them or even set up a fire alarm (same goes for police station with a hotline and a thief alarm, but stations must be there for…reasons, lol). However, fires in TS5 should destroy things slower than in previous games.
- The in-depth gameplay of a firefighter career is available in the further pack.
Hospital
- This is the working place for the medical career (doctor and nurse).
- A hospital is also the place to give birth to baby. A pregnant sim must be hospitalized right before giving birth. Newborn babies stay at hospital for 3 in-Sim days.
- A hospital is the place for patients to be hospitalized and healed. A sim may become a patient due to accident/injury (from fire, electric shock, car accident (rabbit hole) etc.), or due to sickness/illness (heart attack, asthma etc.)
- A sim can visit to the hospital for small diseases (like flu or fever) and medicines will be given (with medical fees, of course). Medicines are normally taken daily (from sim's inventory) and it takes several in-Sim days for a sim to be healed.
- A hospitalized sim will just be shown as "hospitalized", and other sims can visit them as a rabbit hole action (until further pack is released).
- Other purposes to visit a hospital include visiting newborn baby and buy medicines.
- The in-depth gameplay of a medical career is available in the further pack.
Bank (this is included in the finance topic and I'll be talking about it in the next post)
That's all for today, I love imagining nonsense anyway.
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