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WXWMusic's avatar
6 years ago

How do you imagine The Sims 5?

So this is a thread where you may just let out your creativity and go wild with your imagination about the future series of Sims game. Just imagine and speculate wildly (and politely of course).

The Sims 5, in my imagination, looks much more like TS3 based on some pictures/videos I've watched (I'd never played TS3 though). There will be a really really huge island, namely Sims Isle, as the base game world, and different regions will be unlocked when purchasing new packs. It means, instead of new worlds like TS4, TS5 will have regions turning from forest to an actual neighborhood/district with lots. Each region is the size of a TS4 world.

The base game would include three regions, while one of them is an empty region like Newcrest. As EP and GP release, there will be more and more regions unlocked like radiation (areas around existing regions would be developed first, not somewhere at the other side of the Sims Isle). Although there will just be one world in the early days of the game launches, there will be some more to be added in a new type of pack called World Pack (not exactly the same as TS3's WP, but larger).

Regions would be given a status like :
- Village
- Suburbs
- Town
- City
- Metropolis
- Shopping District
- Vacation Destination
- University Campus

Certain "Region Status" would only come with packs released, like Village from a farming pack, Metropolis from a City Living-ish pack, etc. Each status gives a certain traits to the region, e.g. villages would be Off The Grid, shopping districts are exclusive for community lots, city and above enables apartments building, vacation destination enables hotel/resort lot type etc. All premade regions will have fixed region status while the empty regions enable us to develop, and their status will have chance to increase (for example from town to city due to development).

Talking about regions, there will be an open neighborhood feature which includes 1-8 lots in an open neighborhood. The only thing is that now you have the freedom to choose which group of lots should be included in one neighborhood as well as name them and give them neighborhood traits (not available for premades). There will be some basic but more advanced world editing tools, including but not limited to :
- Terrain tool (terrain heights (minimum changes, you can't turn a mountain into a deep valley), water tool, terrain surface)
- Infrastructure tool (straight and curved roads and streets, highway (can't build lots beside them), bridges, toll etc.)
- Decoration tool (foliage, road decors, street decors, statues etc.)
- Empty lot tool (can be placed on curved road, or even without attaching to any roads)
- Effect tool (cloud, rainbow, birds etc.)
- Transportation tool (railway, tram railway, bus stop, gas station)

The game will have an overhauled transportation system. There will be public transportation but with a certain conditions - you should have a station at a certain region if you want to make that region approachable. If you have a railway station (subway) lot type, you might build a railway for train.

Public transportation types :
- Taxis (called by phone, expensive, fast)
- Buses (must have bus stop, no station required, cheap, uncomfortable, medium waiting time)
- Trains (must have railway and station, price depends on distance, long waiting time, come in DLC)
- Tram (must have tram railway, no station required, middle price, comfortable, come in DLC)
- Airplane (must have airport, very expensive, fast, enables overseas (inter-worlds) traveling, come in DLC)

There should be vehicles in the base game too. In order for some of the vehicles to work, you may have to add petrol (as a rabbit hole interaction) at a gas station (not a lot type). You may get different licenses for different vehicles (yes, rabbit hole again) to drive them.

Normal transportation types :
- Walking (very slow, tiring, free)
- Bicycles (low speed, slightly tiring, bicycle costs money to buy, otherwise free of charge)
- Motorcycles (medium speed, not tiring, requires license, costs money to buy, requires petrol)
- Cars (high speed, requires license, comfortable (depends on model), expensive, requires petrol)
- Private jets (very fast, requires license, very expensive cost, requires diesel)

Other than that, the game will have a game changing new feature which is an overhauled financial system, which enables banks and ATMs to be placed. From this feature, personal account, investment, insurance, loans, inheritance and more would be possible.

The DLC packs coming will be more specific and organized as well (and cheaper). There would be these categories below :

- Expansion packs - adds new major features, new large region (20+ lots) unlocked, occasionally a new world, e.g. University, Seasons, City Living, Farming, Pets.
- Vacation packs - unlocks new vacation destination regions, enables vacationing, e.g. Island Vacation, Mountain Vacation, Jungle Vacation.
- Culture packs - unlocks new region of another culture, and with related new objects and CAS items, e.g. Asian pack, European pack, Caribbean pack.
- Lifestyle packs - adds new features in term of lifestyle, unlocks medium size new region (15+ lots), e.g. romantic pack, generations pack, hobby pack, shopping pack, nightlife pack.
- Game packs - adds new minor gameplay features, no new regions unlocked, e.g. active career pack, open a business pack, dine out pack.
- Stuff packs - adds new features and items based on a theme, no new regions unlocked, e.g. retro pack, spa pack, party stuff pack, teen stuff pack.
- Free packs - F.O.C, e.g. celebration pack, patches.
- Add-on packs - Requires certain EP/WP to be downloaded, e.g. a vacation pack or occult pack that requires an EP/WP to introduce a new world.
- World packs - Adds new world, introduces new items and features, usually larger than EP, e.g. magic world pack, future pack, into the past pack, underwater pack, underworld pack.
- Adventure packs - Introduces random events as new feature, adds new items, e.g. alien invasion pack, zombie apocalypse pack.
- Story packs - Introduces story progressions, may have mysteries to solve, introduces new region/world, features and items, e.g. StrangerVille.
- Occult packs - Introduces new type of occult coming with new region, features and items, usually are add-ons, e.g. Fairies pack, Vampires pack.

67 Replies

  • "LeGardePourpre;c-17336881" wrote:
    "@SimsLovinLycan;c-17295890" wrote:
    Sims, Building Tools, and Buy Mode Objects Sold Separately...In Lootboxes...


    You're wrong... they will be free updates released 5 years later... :p


    ROFL, or something like log in and see a message on the screen. A storm has hit your lot, you need to clean it up. Buy this hand to pick up the lot. Sims, building tools and buy objects sold separately at a later date, a grab bag of updates will happen six months later, hey kids, you can preorder it! before everyone else.

    ETA: Hey kids! if you sign up for the premium service you can get a wall right now!
    Please pay the $5 to keep the trash can and mailbox. Beat the crowds! Preorder your UI hand to clean up the lot! Only $10!
  • I think it will need to have several modes built into the game - a realistic mode, a supernatural mode, a rotational mode, a single household with story progression mode, a color wheel and an open world. I'm guessing that it might be a single world that kind of like Civilization is covered in clouds in the areas that you don't have access to. As content is added, clouds will be pulled back and other open parts of the world will be revealed.

    I don't know how they can satisfy the story progression people and the rotational household people in the same game but I guess they can try to figure it out. If you can start easily with a blank world and add your own households, that might be one way. So, you'd have a pre-made mode with the back stories and a blank mode with an empty world. That's just what I am thinking it will be like. I'm sure there'd likely be some online option that I would not play. I REALLY don't want to play Second Life.
  • At this point, I'mm not excited about sims 5 at all. The pattern is going down hill with the sims and half assin' everything. I won't be surprised if the next game is just two stick people and a stick dog.
  • Color wheel
    https://www.youtube.com/watch?v=JEraDHYtnDA

    Open world (I hate the constant loading screens)
  • "ClarionOfJoy;c-17337014" wrote:
    "ChampandGirlie;c-17336935" wrote:
    I think it will need to have several modes built into the game - a realistic mode, a supernatural mode, a rotational mode, a single household with story progression mode, a color wheel and an open world. I'm guessing that it might be a single world that kind of like Civilization is covered in clouds in the areas that you don't have access to. As content is added, clouds will be pulled back and other open parts of the world will be revealed.

    I don't know how they can satisfy the story progression people and the rotational household people in the same game but I guess they can try to figure it out. If you can start easily with a blank world and add your own households, that might be one way. So, you'd have a pre-made mode with the back stories and a blank mode with an empty world. That's just what I am thinking it will be like. I'm sure there'd likely be some online option that I would not play. I REALLY don't want to play Second Life.


    When Twallan made his NRAAS Story Progression mod for TS3, it allowed people to customize exactly what happens in their worlds. Don't want your inactive sims to cheat and run off with someone else, or change jobs, or move somewhere else, or skill up, or etc. etc.? That's the mod to use. It really is great for rotational play because all those inactive sims will do is just work and stay in love with their wives and families until you want to play with them. You can also speed up or slow down the rate at which the story progression goes - for me, I set it to a slower rate just because it's what I'm comfortable with. I REALLY LOVE that mod! Because usually, after completing a zombie apocalypse challenge, I like to follow it with a rebuilding or colony challenge where you have to rebuild each surviving family's lives and home lots and restore the town. So I hope the devs take a good look at it so they can implement its ideas - the ability to customize the game's story progression to a much greater extent in detail - and increase the game's gameplay styles so that everybody, including rotational can play it.

    In terms of worlds, I'm from the TS3 mindset where worlds are large and we have Create-A-World so that we have hundreds of worlds, both large, medium and small, of many different types of environments to play with or even edit so that they are exactly as we want. I don't like the idea of just one world like with TS4 where you can't add new worlds or even edit the regions you already have.

    I agree with online play though. I want complete control of my world. I don't want anyone else joining in and mucking it up. I wish that EA would just accept that.


    Thanks very much for the information. I did play with TS3 but not with mods. I've never used mods or CC. I'm definitely not against TS3 but it is true that I strongly prefer having access to all of the "worlds" within a save and being able to travel between them. I like that better than having to pick one world and center everything around it. Instead, I can have sims from different worlds interact with each other, more like being able to travel in our world.

    I think the point here is how difficult it is to please everyone with this concept. People want different things. I might not be entirely opposed to TS5 eventually but if it is basically a rehash of TS3, that wouldn't really work for me. I wouldn't be looking for a rehash of TS4 either but the integrated world concept is one that I wouldn't want to give up.

    I played all of TS2 in Pleasantview because that's where I had one household that was the center of my play. I didn't experience the other worlds. In TS3, I had a bunch of saves, sometimes specific saves for different packs. It was fun but my own characters didn't connect because they were in different saves. My sims needed to live in a big house with all of the generations living there. So, unmodded, it was very different than TS4. I'm not saying it was bad but I like the rotational options now.

    So many people are wanting an open world that to me in order to be impressive, TS5 would need to be a much larger singular world that unlocks as the player plays it, more like Skyrim but bigger with different landscapes and climates. It seems like that is basically what people are wanting because they don't want loading screens. If not then I don't think everyone can be satisfied. If you'll notice, in games like Skyrim, you usually only have a couple of other people in a given area at a time, typically in specific venues.

    I've mentioned this but I'm hesitant to want to buy the same packs again for a while. I'm also happy with the game that I currently have going.

    I typed this post in a hurry, so I corrected the typos.
  • 1. Height Slider/Customization (I am a 5'0 woman I want to be shorter than my man!).
    2. Smarter Sims (using deep learning for Sim autonomy).
    3. More model dynamics (a little more flow with hair, clothes, etc).
    4. More environment effects (blades of grass, pebbles, little details to make the world feel more alive vs poly).
    5. Better selection and customization of personality traits. (4 instead of 3?) I feel there were way more personality traits in previous Sims games but I could be wrong.
  • I hope there isn't a Sims 5 because it is done and you can't keep doing the same thing and expect a different result I know that this post won't be popular but I think Sims in generally is done.

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