Simmerville
5 years agoLegend
How do you implement Paranormal into your game?
I know there are many ways to play, and that's all fine. Some do rotations, some do legacies, some do royal dynasties, some play just one house forever.
I'd like to learn about how others implement the Paranormal features with their existing game. Even if you simply play it intensively in a separate save, I assume you will use at least parts of it in your regular save?
I did not get the pack yet because I won't have the time exploring new content quite yet, but I'm preparing the grounds. 3 houses has been chosen to be haunted, two large manors and one small rented house in one of my poor quarters. They all have a past of certain paranormal interests or activities, being from the "Night of the Dead", Sulani's island spirits or a tricky mix with one of my vampire clans. I'm not decided on how dedicated they will be, or if they all will have a running family thing where one member from each generation will bring on the medium skill. In a 4th household the main sim (pretending to be clairvoyant) will try to make a living from false séances, not sure if I will need to pretend the whole thing, though)
I also see that some teenagers might form a club to explore the paranormal, say going to "occult" places all over the worlds, or by spending a night as visitors to one of those haunted houses. A photographer could be into photographing those spirits. I wish my church/graveyard could be haunted, such a pity community lots can't have the new lot style.
Because I play rotationally I won't be able to go very deep on the new skill, but plan is to play those selected houses enough to get the Para Investigator license for the main characters. From there it will only be one day/night per rotation, which probably won't be enough to make any progress.
Do you play these new features in any smart, on-the-side way? Someone running a paranormal retail store? Photographers selling paranormal photos on Plopsy? Maybe there are small gifts that can be sold there, too? Any new plants for gardeners? Any spooky recipes for that odd little restaurant with graves in the backyard? Is a Sacred Candle making business possible? I'd love to learn more about those small but interesting possibilities for sims who won't go all the way.
I'd like to learn about how others implement the Paranormal features with their existing game. Even if you simply play it intensively in a separate save, I assume you will use at least parts of it in your regular save?
I did not get the pack yet because I won't have the time exploring new content quite yet, but I'm preparing the grounds. 3 houses has been chosen to be haunted, two large manors and one small rented house in one of my poor quarters. They all have a past of certain paranormal interests or activities, being from the "Night of the Dead", Sulani's island spirits or a tricky mix with one of my vampire clans. I'm not decided on how dedicated they will be, or if they all will have a running family thing where one member from each generation will bring on the medium skill. In a 4th household the main sim (pretending to be clairvoyant) will try to make a living from false séances, not sure if I will need to pretend the whole thing, though)
I also see that some teenagers might form a club to explore the paranormal, say going to "occult" places all over the worlds, or by spending a night as visitors to one of those haunted houses. A photographer could be into photographing those spirits. I wish my church/graveyard could be haunted, such a pity community lots can't have the new lot style.
Because I play rotationally I won't be able to go very deep on the new skill, but plan is to play those selected houses enough to get the Para Investigator license for the main characters. From there it will only be one day/night per rotation, which probably won't be enough to make any progress.
Do you play these new features in any smart, on-the-side way? Someone running a paranormal retail store? Photographers selling paranormal photos on Plopsy? Maybe there are small gifts that can be sold there, too? Any new plants for gardeners? Any spooky recipes for that odd little restaurant with graves in the backyard? Is a Sacred Candle making business possible? I'd love to learn more about those small but interesting possibilities for sims who won't go all the way.