Forum Discussion
Simmerville
5 years agoLegend
"crocobaura;c-17792237" wrote:"Simmerville;d-986583" wrote:
I also see that some teenagers might form a club to explore the paranormal, say going to "occult" places all over the worlds, or by spending a night as visitors to one of those haunted houses. A photographer could be into photographing those spirits. I wish my church/graveyard could be haunted, such a pity community lots can't have the new lot style.
You can use the spooky lot trait to get ghosts to your graveyard. You can also summon the spirits by using the seance circle.
Most of my graveyards have a ghost or two, and they show (not every night) even without the old haunted lot trait. There seems to be so much more random spooky stuff with this pack.
"Gordy;c-17792363" wrote:
Stealing that club idea, thank.
In my save, each notable spellcaster family has something they're known for. One family owns a potion shop, another has a tree orchard to supply wood for wands and brooms. My main family's thing will be raising mediums and making a family business out of performing exorcisms.
Love the one main thing per household! That's pretty much how I do it sometimes, although I rarely keep going for generations. I don't have the witch pack, but I have some Herbalists selling home made stuff (from Outdoor Retreat I guess), they could perhaps make a twist over to the paranormal, including retail from the new pack.