"telmarina;d-987350" wrote:
Do you play with aging on or off (age whenever you feel)?
What lifespan you use: small, normal or long?
Do you rotate with the offspring?
Who do you choose to be your heir?
Do you set goals for lifestages?
Do you have a theme/set of goals for each generation?
Do you only play challenges?
Let me know your personal "rules"...
1) I always play with aging on. Even when I'm only playing in a quick test save to check out new mechanics from DLC or a new mod I'm trying.
2) Long life. I used to play on normal, but I didn't like feeling rushed to wedge everything in there.
3) I only follow the heir. The others get set up in appropriate houses then released to the whims of MCCC. I might check in on them from time to time, but only for a sim day or so.
4) It varies, but in my current save it's the eldest daughter who is a spellcaster. In my last save, it was the child whose autonomy intrigued me the most.
5&6) Kinda sorta, not really per life stage. At least, not beyond the usual "Max out toddlers, get children through all four aspirations" that I think is probably fairly normal for playing on long life. Per generation, I don't really have a theme or a set of goals, but I do come up with each generation's story - usually but not always while the heir sim is a child. Once their story is finished, I'll usually let them run more or less autonomously while I move on to the next generation's story.
7) I have never played an official legacy challenge by the rules because I've yet to find one that I find works well with my playstyle as is. The closest I got was a personal variation on Building Newcrest that I wound up abandoning when the CC doors and Windows broke. I may try that one again soon. I did try to make my own once, but I couldn't settle on anything "concrete" enough to have someone else try it. I may take another stab at that again too.
8) Rules vary by whatever I'm trying to do at the time. In my first one, I was trying to get as many career unlocks as possible in the house, but each sim was only allowed 3 jobs and no repeats (other than to follow the other branch). But that was before University came out. My current one doesn't really have any, other than no more moving or major rebuilds of the house.