MoonlightGraham
4 years agoSeasoned Ace
How do you solve a problem like Maria (the alien NPC)?
Sul sul, everybody.
Since we added Get to Work to our Sims library, we are finding aliens in disguise everywhere we go!
Today Z and I began a new game with a Sim in Henford-on-Bagley. He's not a scientist; he's a freelance writer. On his third night of existence, we sent him to a cafe in Windenburg. He got tired a few minutes before 11:00 PM, so we sent him back home.
The moment the game screen finished loading for his home lot, he was abducted!!
This Sim has only left Henford-on-Bagley once--the trip he made right before his abduction, so it's not like he was saying "Hey, aliens! Come and get me!" We know some of you would LOVE to have your Sims abducted, and will basically set them up to be swept away. We really didn't want to deal with that event this time around. How's that for luck?
We paused the game while he was in the alien spacecraft and used CAS to check out all the Sims on his contact list. Three of them were, in fact, disguised aliens: Maria, Jennie, and Robert, all of whom he'd chatted with around the HoB. All we can figure is that one of those conversations set up the abduction.
Then we did the same thing with three other saves. There are a bunch of aliens among those Sims' acquaintances, too.
It might be fun to mess with the aliens sometimes, but there are other times when we'd rather simply not do so. There doesn't seem to be a way to toggle aliens on and off. Is there a way to "catch" the aliens and make them ordinary human NPCs? Z would happily edit them in CAS.
Since we added Get to Work to our Sims library, we are finding aliens in disguise everywhere we go!
Today Z and I began a new game with a Sim in Henford-on-Bagley. He's not a scientist; he's a freelance writer. On his third night of existence, we sent him to a cafe in Windenburg. He got tired a few minutes before 11:00 PM, so we sent him back home.
The moment the game screen finished loading for his home lot, he was abducted!!
This Sim has only left Henford-on-Bagley once--the trip he made right before his abduction, so it's not like he was saying "Hey, aliens! Come and get me!" We know some of you would LOVE to have your Sims abducted, and will basically set them up to be swept away. We really didn't want to deal with that event this time around. How's that for luck?
We paused the game while he was in the alien spacecraft and used CAS to check out all the Sims on his contact list. Three of them were, in fact, disguised aliens: Maria, Jennie, and Robert, all of whom he'd chatted with around the HoB. All we can figure is that one of those conversations set up the abduction.
Then we did the same thing with three other saves. There are a bunch of aliens among those Sims' acquaintances, too.
It might be fun to mess with the aliens sometimes, but there are other times when we'd rather simply not do so. There doesn't seem to be a way to toggle aliens on and off. Is there a way to "catch" the aliens and make them ordinary human NPCs? Z would happily edit them in CAS.