Forum Discussion
EnkiSchmidt
4 years agoHero
In the story heavy rotational save it goes something like this:
- Antiseptic, weather proofing and the need negating traits are reserved for androids, who get a standard kit along with some skills for free. With roughly half of my played sims being androids, that makes these traits my most used ones.
- Everything else depends on the sim in question. It doesn't matter if they have the points to spend on Frugal, if I do not view them as frugal (or clever spenders), then that trait isn't for them. The same goes for lot traits. Exceptional good gardeners/hackers may take "Good soil" or "Fast Internet" with them whever they live, by virtue of their skills.
- Potions are considered either medicine of drugs and to be used with great care.
In the side saves I use whatever is the most helpful, starting with Always Welcome, Steel Bladder, Frugal and Raw fish lover (cc, feeds the sims right out of the pond and makes them happy). Often the sims do not gain enough points for the need negating traits before I discard that save. I've grown wary of Carefree, because it makes the Marry for money goal impossible (the timer being a tense moodlet).
- Antiseptic, weather proofing and the need negating traits are reserved for androids, who get a standard kit along with some skills for free. With roughly half of my played sims being androids, that makes these traits my most used ones.
- Everything else depends on the sim in question. It doesn't matter if they have the points to spend on Frugal, if I do not view them as frugal (or clever spenders), then that trait isn't for them. The same goes for lot traits. Exceptional good gardeners/hackers may take "Good soil" or "Fast Internet" with them whever they live, by virtue of their skills.
- Potions are considered either medicine of drugs and to be used with great care.
In the side saves I use whatever is the most helpful, starting with Always Welcome, Steel Bladder, Frugal and Raw fish lover (cc, feeds the sims right out of the pond and makes them happy). Often the sims do not gain enough points for the need negating traits before I discard that save. I've grown wary of Carefree, because it makes the Marry for money goal impossible (the timer being a tense moodlet).